Here is the essential report information:
Game name: (please, specify the game name)
Engine version: 2017.4.30f1
Platform: StandaloneWin64Player
File name: unity builtin extra
Error message: Error during reading of asset type Shader
Inner message: System.Exception: No data left
at uTinyRipper.Lz4.Lz4DecodeStream.FillInputBuffer(Int32 offset)
at uTinyRipper.Lz4.Lz4DecodeStream.ReadInputByte()
at uTinyRipper.Lz4.Lz4DecodeStream.Read(Stream stream, Int64 count)
at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Byte[] buffer, Int32 offset, Int32 count)
at uTinyRipper.Classes.Shaders.ShaderSubProgramBlob.ReadBlob(AssetLayout layout, MemoryStream memStream, UInt32 compressedLength, UInt32 decompressedLength, Int32 segment)
at uTinyRipper.Classes.Shader.UnpackSubProgramBlobs(AssetLayout layout, UInt32[] offsets, UInt32[] compressedLengths, UInt32[] decompressedLengths, Byte[] compressedBlob)
at uTinyRipper.Classes.Shader.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Here is the essential report information: Game name: (please, specify the game name) Engine version: 2017.4.30f1 Platform: StandaloneWin64Player File name: unity builtin extra
Error message: Error during reading of asset type Shader
Inner message: System.Exception: No data left at uTinyRipper.Lz4.Lz4DecodeStream.FillInputBuffer(Int32 offset) at uTinyRipper.Lz4.Lz4DecodeStream.ReadInputByte() at uTinyRipper.Lz4.Lz4DecodeStream.Read(Stream stream, Int64 count) at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Byte[] buffer, Int32 offset, Int32 count) at uTinyRipper.Classes.Shaders.ShaderSubProgramBlob.ReadBlob(AssetLayout layout, MemoryStream memStream, UInt32 compressedLength, UInt32 decompressedLength, Int32 segment) at uTinyRipper.Classes.Shader.UnpackSubProgramBlobs(AssetLayout layout, UInt32[] offsets, UInt32[] compressedLengths, UInt32[] decompressedLengths, Byte[] compressedBlob) at uTinyRipper.Classes.Shader.Read(AssetReader reader) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) at uTinyRipper.SerializedFile.ReadData(Stream stream) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadSerializedFiles() at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) at uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)Here is the file uTinnyRipper said to include: unity_builtin_extra.zip