mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.82k stars 433 forks source link

Tried to decompile polytopia #1357

Open karmelland opened 2 years ago

karmelland commented 2 years ago

Stack trace: w uTinyRipper.BundleFileScheme.ReadMetadata(Stream stream, Int32 metadataSize) w uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) w uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) w uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) w uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) w uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) w uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) w uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) w uTinyRipperGUI.MainWindow.LoadFiles(Object data)

Steam, Polytopia, Unity (idk what version)

ds5678 commented 2 years ago

uTinyRipper has been abandoned, but you can use my AssetRipper fork. In the event that AssetRipper encounters issues while ripping your files, feel free to post an issue on that repository.

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

Sponsorship Links: