mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.81k stars 433 forks source link

Error during reading of asset type Font #1376

Open BasicallyJustBently opened 1 year ago

BasicallyJustBently commented 1 year ago

Game name: Rec Room Engine version: 5.4.0b17 Platform: StandaloneWin64Player File name: unity default resources

Error message: Error during reading of asset type Font

Inner message: System.Exception: End of stream. Read 793728, expected 1634300481 bytes at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size) at uTinyRipper.AssetReader.ReadString() at uTinyRipper.EndianReader.ReadStringArray() at uTinyRipper.Classes.Font.Read(AssetReader reader) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)

Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) at uTinyRipper.SerializedFile.ReadData(Stream stream) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadSerializedFiles() at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

(Unity default resources link - https://drive.google.com/file/d/1ohhTn0yKE0tWvUEKFCXmAxTZ8RqLV8-D/view?usp=sharing)

ds5678 commented 1 year ago

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

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