mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.81k stars 430 forks source link

Trouble with Pokemon Trading Card Game Online #1383

Open Ramen5914 opened 1 year ago

Ramen5914 commented 1 year ago

Game name: Pokemon Trading Card Game Online Engine version: Unknown Platform: Windows 11 pro

Error message: An item with the same key has already been added.

Stack trace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) at uTinyRipper.PlatformGameStructure.AddFile(IDictionary2 files, String name, String path) at uTinyRipper.PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo root, IDictionary2 files) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure..ctor(IEnumerable1 pathes) at uTinyRipper.GameStructure.CheckMixed(List1 pathes) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

ds5678 commented 1 year ago

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

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