mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.81k stars 433 forks source link

pls helpo #1397

Open monkeluvsyou opened 1 year ago

monkeluvsyou commented 1 year ago

Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)

Error message: Some data left

Stack trace: at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) at uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) at uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) at uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

ds5678 commented 1 year ago

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

Sponsorship Links: