Open jmxamongusmodder opened 1 year ago
AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:
Sponsorship Links:
Output log: Import: Game file 'ggd.ico' has been found Import: Game file 'Goose Goose Duck.exe' has been found Import: Game file 'UnityCrashHandler64.exe' has been found Import: Game file 'UnityPlayer.dll' has been found Import: Asset bundle 'data.unity3d' has been found Import: Asset bundle 'data' has been found Import: Game file 'baselib.dll' has been found Import: Game file 'GameAssembly.dll' has been found Import: System.Exception: Read 149051 but expected 149051 at uTinyRipper.BundleFiles.BundleFileScheme.Read530Metadata(BundleFileReader reader) at uTinyRipper.BundleFiles.BundleFileScheme.ReadScheme() at uTinyRipper.BundleFiles.BundleFileScheme.ReadScheme(SmartStream stream, Int64 offset, Int64 size, String filePath, String fileName) at uTinyRipper.FileCollection.ReadScheme(SmartStream stream, Int64 offset, Int64 size, String filePath, String fileName) at uTinyRipper.FileCollection.LoadScheme(String filePath, String fileName) at uTinyRipper.GameStructure.Processor.ProcessFile(String fileName, String filePath) at uTinyRipper.GameStructure.ProcessGameStructure(Processor processor, PlatformGameStructure structure) at uTinyRipper.GameStructure.Load(List
1 pathes) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)game name: Goose Goose Duck ON steam