Open li-marigold opened 1 year ago
AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:
Sponsorship Links:
Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)
Error message: Magic number doesn't match
Stack trace: в uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) в uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) в uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type) в uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier) в uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type) в uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer) в uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer) в uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer) в uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func
3 exporterInstantiator) в uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) в uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) в uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable
1 files, ExportOptions options) в uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter) в uTinyRipperGUI.MainWindow.ExportFiles(Object data)