mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.84k stars 433 forks source link

Error message: Unable to load DLL 'texgenpack': The specified module could not be found. #1405

Open Warrick2020 opened 1 year ago

Warrick2020 commented 1 year ago

Game name: Gorilla Tag Engine version: unity 2019.3.15f1 Platform: (idk what this means)

Error message: Unable to load DLL 'texgenpack': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

Stack trace: at uTinyRipperGUI.Exporters.TextureConverter.texgenpackdecode(Int32 texturetype, Byte[] texturedata, Int32 width, Int32 height, IntPtr bmp, Boolean fixAlpha) at uTinyRipperGUI.Exporters.TextureConverter.TexgenpackTextureToBitmap(Texture2D texture, Byte[] data) at uTinyRipperGUI.Exporters.TextureAssetExporter.ExportTexture(Texture2D texture, Stream exportStream) at uTinyRipperGUI.Exporters.TextureAssetExporter.Export(IExportContainer container, Object asset, String path) at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options) at uTinyRipper.GameStructure.Export(String exportPath, Func2 filter) at uTinyRipperGUI.MainWindow.ExportFiles(Object data)

starseed12345 commented 1 year ago

use assetripper gui https://github.com/AssetRipper/AssetRipper/releases

ds5678 commented 1 year ago

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

Sponsorship Links: