Open Warrick2020 opened 1 year ago
use assetripper gui https://github.com/AssetRipper/AssetRipper/releases
AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:
Sponsorship Links:
Game name: Gorilla Tag Engine version: unity 2019.3.15f1 Platform: (idk what this means)
Error message: Unable to load DLL 'texgenpack': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
Stack trace: at uTinyRipperGUI.Exporters.TextureConverter.texgenpackdecode(Int32 texturetype, Byte[] texturedata, Int32 width, Int32 height, IntPtr bmp, Boolean fixAlpha) at uTinyRipperGUI.Exporters.TextureConverter.TexgenpackTextureToBitmap(Texture2D texture, Byte[] data) at uTinyRipperGUI.Exporters.TextureAssetExporter.ExportTexture(Texture2D texture, Stream exportStream) at uTinyRipperGUI.Exporters.TextureAssetExporter.Export(IExportContainer container, Object asset, String path) at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable
1 files, ExportOptions options) at uTinyRipper.GameStructure.Export(String exportPath, Func
2 filter) at uTinyRipperGUI.MainWindow.ExportFiles(Object data)