GUI and API library to work with Engine assets, serialized and bundle files
MIT License
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at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) at uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) at uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) at uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) at uTinyRipper.GameStructure.Load(List`1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data) #1406
AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:
AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:
Sponsorship Links: