mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
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Disassemble the game for translation into Russian #1412

Open MrKsiJ opened 1 year ago

MrKsiJ commented 1 year ago

Disassemble the game to translate it into Russian, the developers have made sure that there is no Russian translation in the game, replacing the Default font supplied by Unity with their own, as a result, the AutoTranslator plugin generates only squares instead of normal characters.

Game name: River City Girls 2 Engine version: 2019.4.39f1 Platform: Windows

Error message: Magic number doesn't match

Stack trace: в uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) в uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) в uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type) в uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier) в uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type) в uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer) в uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer) в uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer) в uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) в uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) в uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) в uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options) в uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter) в uTinyRipperGUI.MainWindow.ExportFiles(Object data)

ds5678 commented 1 year ago

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

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