Open Sinlaorf opened 1 year ago
AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:
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It claims it was made in Unity but crashes. I clicked and dragged Empyrion fold to UTineyRipper this is all I get.
Game name: Empyrion: Galactic Survival Engine version: v 1.9.1.4013 Platform: PC
Error message: An item with the same key has already been added.
Stack trace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary
2.Insert(TKey key, TValue value, Boolean add) at uTinyRipper.PlatformGameStructure.AddFile(IDictionary
2 files, String name, String path) at uTinyRipper.PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo root, IDictionary2 files) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary2 assemblies, ISet
1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary
2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary2 assemblies, ISet
1 dataPathes) at uTinyRipper.MixedGameStructure..ctor(IEnumerable1 pathes) at uTinyRipper.GameStructure.CheckMixed(List
1 pathes) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)