Open Borgsc2 opened 1 year ago
AssetRipper is actively being developed with the intent to recover games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
These are some of the notable things I've implemented since taking over development.
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
This is a list of notable improvements planned for the future.
As time has gone on, reality has forced me to focus my attention away from AssetRipper. These improvements (and any not listed here) can only happen with your financial support.
Development is slow when sponsorship is low.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.
Game name: (Pharaoh: A New Era ) Engine version: (m_EditorVersion: 2017.3.0f3 ???) Platform: (Windows 11)
Error message: Magic number doesn't match
Stack trace: w uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) w uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) w uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type) w uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier) w uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type) w uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer) w uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer) w uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer) w uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func
3 exporterInstantiator) w uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) w uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) w uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable
1 files, ExportOptions options) w uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter) w uTinyRipperGUI.MainWindow.ExportFiles(Object data)