mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.82k stars 433 forks source link

Error from decompres file #1442

Open Borgsc2 opened 1 year ago

Borgsc2 commented 1 year ago

Game name: (Pharaoh: A New Era ) Engine version: (m_EditorVersion: 2017.3.0f3 ???) Platform: (Windows 11)

Error message: Magic number doesn't match

Stack trace: w uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) w uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) w uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type) w uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier) w uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type) w uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer) w uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer) w uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer) w uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) w uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) w uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) w uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options) w uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter) w uTinyRipperGUI.MainWindow.ExportFiles(Object data)

ds5678 commented 1 year ago

Hello

AssetRipper is actively being developed with the intent to recover games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

Development Progress

These are some of the notable things I've implemented since taking over development.

This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.

Future Plans

This is a list of notable improvements planned for the future.

As time has gone on, reality has forced me to focus my attention away from AssetRipper. These improvements (and any not listed here) can only happen with your financial support.

Development is slow when sponsorship is low.

Sponsorship

If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.