Open sirkingjamz opened 1 year ago
AssetRipper is actively being developed with the intent to recover games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
These are some of the notable things I've implemented since taking over development.
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
This is a list of notable improvements planned for the future.
As time has gone on, reality has forced me to focus my attention away from AssetRipper. These improvements (and any not listed here) can only happen with your financial support.
Development is slow when sponsorship is low.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.
Game name: (please, specify the game name) Engine version: 2018.2.21f1 Platform: NoTarget File name: map00_terrain.asset
Error message: Error during reading of asset type TerrainData
Inner message: System.OutOfMemoryException: Array dimensions exceeded supported range. at uTinyRipper.AssetReader.ReadAssetArray[T]() at uTinyRipper.Classes.TerrainDatas.DetailDatabase.Read(AssetReader reader) at uTinyRipper.Classes.TerrainData.Read(AssetReader reader) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) at uTinyRipper.SerializedFile.ReadData(Stream stream) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadSerializedFiles() at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) at uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)map00_terrain.zip