Open MrOnsku opened 1 year ago
AssetRipper is actively being developed with the intent to recover games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
These are some of the notable things I've implemented since taking over development.
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
This is a list of notable improvements planned for the future.
As time has gone on, reality has forced me to focus my attention away from AssetRipper. These improvements (and any not listed here) can only happen with your financial support.
Development is slow when sponsorship is low.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.
Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)
Error message: Could not find a part of the path 'C:\Users\Onsku\Downloads\Android Decompiler Tools\Android Decompiler Tools\APK Easy Tool v1.60 Portable\APK Easy Tool v1.60 Portable\1-Decompiled APKs\com.blayzegames.iosfps\smali\com\google\android\datatransport\runtime\dagger\internal'.
Stack trace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator
1.CommonInit() at System.IO.FileSystemEnumerableIterator
1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler1 resultHandler, Boolean checkHost) at System.IO.Directory.GetFiles(String path, String searchPattern) at uTinyRipper.MultiFileStream.GetFiles(String dirPath, String fileName) at uTinyRipper.MultiFileStream.Exists(String dirPath, String fileName) at uTinyRipper.MultiFileStream.Exists(String path) at uTinyRipper.PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo root, IDictionary
2 files) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary
2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary2 assemblies, ISet
1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary
2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary2 assemblies, ISet
1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary
2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary2 assemblies, ISet
1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary
2 assemblies, ISet1 dataPathes) at uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary2 assemblies, ISet
1 dataPathes) at uTinyRipper.MixedGameStructure..ctor(IEnumerable1 pathes) at uTinyRipper.GameStructure.CheckMixed(List
1 pathes) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)