Closed ghost closed 6 years ago
Specifically this issue was fixed in ef70915418f1c823f33f31e262a0662e0b733dcf. But as you said it was created in a custom version of Unity, so UR can't properly read and export it anyway.
Hmm, then why is it possible to read and sort of export the assetbundles of FF in devxunity, now I don't know if it lets u export anims and models properly due to the demand of 40$ for unpacking tools, but textures work fine, and the entire asset list seems to be accurate too.
Because author of devx want you to pay him $ so he added support for this custom Unity version. FF uses Unity 2.5.5b4 that is private Unity version built just for this game. You can fork UR and modify it to read and export assets for this specific version. I don't think that there are huge differences in asset structure. For example in order to export textures you need to add this code
int Limit = stream.ReadInt32();
bool Touchable = stream.ReadBoolean();
stream.AlignStream(AlignType.Align4);
before this block https://github.com/mafaca/UtinyRipper/blob/f069e2059a263c44f32660b5e3025c0f2b256718/UtinyRipperCore/Parser/Classes/Texture2D/Texture2D.cs#L138-L143
So there's any hope for in the future at least to be able to even extract models and anims from FF? EDIT: If FF is in 2.5.5b4 I am letting u know it doesn't check the build of 2.5.5 at all https://i.imgur.com/M0rObc4.png right now.
No, UR doesn't support any custom asset layout.
If that won't be supported will support for unity 2017.2.3f1 be at least added?
Yeap, tell what the problem with this version?
https://i.imgur.com/nXUF3mC.png I can't load it simply as that, it gives me this error when trying to export one "level".
Quick proof.
Same issue as https://github.com/mafaca/UtinyRipper/issues/36
Hi there, a new game was released recently called Fusionfall Retro, and seems to have been created in a custom unity 2 version, when I tried exporting one audio bundle it worked fine, but when it was related to a 3d model or a animation it would give me this error... Any chance for a fix about this? (If you want to try to fix it, the files after u download the game will be in "C:\Users\ USERNAME \AppData\LocalLow\Unity\Web Player\Cache\FusionFall" EDIT: Forgot to mention is free to play..)