Error message: Error during reading of asset type MonoBehaviour
Inner message: System.NullReferenceException: Object reference not set to an instance of an object.
at uTinyRipper.Game.Assembly.Mono.MonoType.IsMonoDerived(TypeReference type)
at uTinyRipper.Game.Assembly.Mono.MonoType.IsFieldTypeSerializable(MonoFieldContext& context)
at uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context)
at uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(ScriptIdentifier scriptID)
at uTinyRipper.Game.AssemblyManager.GetSerializableType(ScriptIdentifier scriptID)
at uTinyRipper.Classes.MonoScript.GetBehaviourType()
at uTinyRipper.Classes.MonoBehaviour.ReadStructure(AssetReader reader)
at uTinyRipper.Classes.MonoBehaviour.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Game name: Brick Hill
Engine version: 2019.3.4f1 Platform: StandaloneWin64Player File name: level0
Error message: Error during reading of asset type MonoBehaviour
Inner message: System.NullReferenceException: Object reference not set to an instance of an object. at uTinyRipper.Game.Assembly.Mono.MonoType.IsMonoDerived(TypeReference type) at uTinyRipper.Game.Assembly.Mono.MonoType.IsFieldTypeSerializable(MonoFieldContext& context) at uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context) at uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(ScriptIdentifier scriptID) at uTinyRipper.Game.AssemblyManager.GetSerializableType(ScriptIdentifier scriptID) at uTinyRipper.Classes.MonoScript.GetBehaviourType() at uTinyRipper.Classes.MonoBehaviour.ReadStructure(AssetReader reader) at uTinyRipper.Classes.MonoBehaviour.Read(AssetReader reader) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) at uTinyRipper.SerializedFile.ReadData(Stream stream) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadSerializedFiles() at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) at uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)Level0: https://mega.nz/file/6oVSwBTS#tqcIjDTiRXZ6oD7thXKOf_0wl4lt1QVAcAeskpFjbYI