mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.84k stars 433 forks source link

Error report #845

Open Donaut opened 3 years ago

Donaut commented 3 years ago

Game name: Monstrum Engine version: 5.5.0f3 (38b4efef76f0) Platform: Windows 10 64bit

Error message: Could not load file or assembly 'HLSLccWrapper, Version=1.0.7610.22677, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.

Stack trace: at uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) at uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type) at uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier) at uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type) at uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer) at uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer) at uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer) at uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) at uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options) at uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter) at uTinyRipperGUI.MainWindow.ExportFiles(Object data)

ds5678 commented 3 years ago

No promises, but you can try my AssetRipper fork.