Open Whitebrim opened 3 years ago
yep, having the same issue with this game as well
It turns out most of the assets are encrypted anyway, you need a special tool (https://blog.palug.cn/2728.html) to extract them into .unity3d format, and then you can use AssetStudio to open them
No promises, but you can try my AssetRipper fork.
Game name: miHoYo - Honkai Impact 3rd Engine version: 2017.4.18f1 Platform: StandaloneWin64Player File name: unity default resources
Error message: Read 25988 but expected 26004 for asset type Mesh
Stack trace: в uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) в uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) в uTinyRipper.SerializedFile.ReadData(Stream stream) в uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) в uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) в uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) в uTinyRipper.GameProcessorContext.ReadSerializedFiles() в uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) в uTinyRipper.GameStructure.Load(List`1 pathes, LayoutInfo layinfo) в uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo) в uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Game name: miHoYo - Honkai Impact 3rd Engine version: 2017.4.18f1 Platform: StandaloneWin64Player File name: resources.assets
Error message: Read 12788 but expected 12804 for asset type Mesh
Stack trace: в uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) в uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) в uTinyRipper.SerializedFile.ReadData(Stream stream) в uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) в uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) в uTinyRipper.GameProcessorContext.ReadSerializedFiles() в uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) в uTinyRipper.GameStructure.Load(List`1 pathes, LayoutInfo layinfo) в uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo) в uTinyRipperGUI.MainWindow.LoadFiles(Object data)
BH3_Data.zip