Game name: (please, specify the game name)
Engine version: 5.5.5p2
Platform: StandaloneWinPlayer
File name: resources.assets
Error message: Error during reading of asset type Shader
Inner message: System.Exception: End of stream. Read 652345, expected 1750278192 bytes
at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size)
at uTinyRipper.AssetReader.ReadString()
at uTinyRipper.Classes.NamedObject.Read(AssetReader reader)
at uTinyRipper.Classes.Shader.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List`1 pathes, LayoutInfo layinfo)
at uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)