Game name: Crash on the Run!
Engine version: 2020.2.5f1 (assets)
Platform: Android
Error message: Some data left
Stack trace: w uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
w uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition)
w uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
w uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
w uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
w uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
w uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) w uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
w uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Most likely only textures aren't loading in.
Samples: https://mega.nz/folder/8NZCGTJK#HX7xCuEO2SFv2OvA_ZgyCg
Game name: Crash on the Run! Engine version: 2020.2.5f1 (assets) Platform: Android
Error message: Some data left
Stack trace: w uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) w uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) w uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) w uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) w uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) w uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) w uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) w uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) w uTinyRipperGUI.MainWindow.LoadFiles(Object data)