mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.83k stars 433 forks source link

"Some data left" | Crash on the Run! #879

Open Kimoyo-Kun opened 3 years ago

Kimoyo-Kun commented 3 years ago

Most likely only textures aren't loading in.

Samples: https://mega.nz/folder/8NZCGTJK#HX7xCuEO2SFv2OvA_ZgyCg

Game name: Crash on the Run! Engine version: 2020.2.5f1 (assets) Platform: Android

Error message: Some data left

Stack trace: w uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) w uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) w uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) w uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) w uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) w uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) w uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) w uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) w uTinyRipperGUI.MainWindow.LoadFiles(Object data)

ds5678 commented 3 years ago

Your game uses the Addressable system which is not supported by uTinyRipper.

ds5678 commented 3 years ago

Support for Unity versions up to 2020.2.0 has been recently added to my AssetRipper fork.