Open AnecAllods opened 3 years ago
Also been getting this error. Mine has been appearing with Beat Saber.
Game name: Beat Saber
Engine version: 2019.4.18
Platform: Windows
Error message: SerializedFile with index 959590448 was not found in dependencies
Stack trace: at uTinyRipper.SerializedFile.FindAsset(Int32 fileIndex, Int64 pathID, Boolean isSafe)
at uTinyRipper.Converters.ProjectAssetContainer.FindAsset(Int32 fileIndex, Int64 pathID)
at uTinyRipper.Classes.PPtr`1.FindAsset(IAssetContainer file)
at uTinyRipper.Classes.PPtr`1.ExportYAML(IExportContainer container)
at uTinyRipper.Game.Assembly.SerializableField.ExportYAML(IExportContainer container, Field& etalon)
at uTinyRipper.Game.Assembly.SerializableStructure.ExportYAML(IExportContainer container)
at uTinyRipper.Game.Assembly.SerializableField.ExportYAML(IExportContainer container, Field& etalon)
at uTinyRipper.Game.Assembly.SerializableStructure.ExportYAML(IExportContainer container)
at uTinyRipper.Classes.MonoBehaviour.ExportYAMLRoot(IExportContainer container)
at uTinyRipper.Classes.Object.ExportYAMLDocument(IExportContainer container)
at uTinyRipper.Converters.YAMLAssetExporter.Export(IExportContainer container, Object asset, String path)
at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath)
at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable`1 files, ExportOptions options)
at uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter)
at uTinyRipperGUI.MainWindow.ExportFiles(Object data)
Game name: (laserguy) Engine version: (specify engine version, if known) Platform: (windows)
Error message: SerializedFile with index 959459628 was not found in dependencies
Stack trace: à uTinyRipper.SerializedFile.FindAsset(Int32 fileIndex, Int64 pathID, Boolean isSafe) à uTinyRipper.Converters.ProjectAssetContainer.FindAsset(Int32 fileIndex, Int64 pathID) à uTinyRipper.Classes.PPtr
1.FindAsset(IAssetContainer file) à uTinyRipper.Classes.PPtr
1.ExportYAML(IExportContainer container) à uTinyRipper.Game.Assembly.SerializableField.ExportYAML(IExportContainer container, Field& etalon) à uTinyRipper.Game.Assembly.SerializableStructure.ExportYAML(IExportContainer container) à uTinyRipper.Game.Assembly.SerializableField.ExportYAML(IExportContainer container, Field& etalon) à uTinyRipper.Game.Assembly.SerializableStructure.ExportYAML(IExportContainer container) à uTinyRipper.Classes.MonoBehaviour.ExportYAMLRoot(IExportContainer container) à uTinyRipper.Classes.Object.ExportYAMLDocument(IExportContainer container) à uTinyRipper.Converters.YAMLAssetExporter.Export(IExportContainer container, Object asset, String path) à uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) à uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options) à uTinyRipper.GameStructure.Export(String exportPath, Func
2 filter) à uTinyRipperGUI.MainWindow.ExportFiles(Object data)