Game name: (please, specify the game name)
Engine version: 2019.2.2f1
Platform: StandaloneWin64Player
File name: sharedassets0.assets
Error message: Error during reading of asset type MonoBehaviour
Inner message: System.ArgumentException: context
bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoType.GetBaseType(MonoManager manager, MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoType.GetBaseType(MonoManager manager, MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context)
bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(ScriptIdentifier scriptID)
bei uTinyRipper.Game.AssemblyManager.GetSerializableType(ScriptIdentifier scriptID)
bei uTinyRipper.Classes.MonoScript.GetBehaviourType()
bei uTinyRipper.Classes.MonoBehaviour.ReadStructure(AssetReader reader)
bei uTinyRipper.Classes.MonoBehaviour.Read(AssetReader reader)
bei uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: bei uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
bei uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
bei uTinyRipper.SerializedFile.ReadData(Stream stream)
bei uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
bei uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
bei uTinyRipper.GameProcessorContext.ReadSerializedFiles()
bei uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
bei uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) bei uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Hello,
I got the following Error...
Game name: (please, specify the game name) Engine version: 2019.2.2f1 Platform: StandaloneWin64Player File name: sharedassets0.assets
Error message: Error during reading of asset type MonoBehaviour
Inner message: System.ArgumentException: context bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoType.GetBaseType(MonoManager manager, MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoType.CreateFields(MonoManager manager, MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoType.GetBaseType(MonoManager manager, MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoType..ctor(MonoManager manager, MonoTypeContext context) bei uTinyRipper.Game.Assembly.Mono.MonoManager.GetSerializableType(ScriptIdentifier scriptID) bei uTinyRipper.Game.AssemblyManager.GetSerializableType(ScriptIdentifier scriptID) bei uTinyRipper.Classes.MonoScript.GetBehaviourType() bei uTinyRipper.Classes.MonoBehaviour.ReadStructure(AssetReader reader) bei uTinyRipper.Classes.MonoBehaviour.Read(AssetReader reader) bei uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: bei uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) bei uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) bei uTinyRipper.SerializedFile.ReadData(Stream stream) bei uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) bei uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) bei uTinyRipper.GameProcessorContext.ReadSerializedFiles() bei uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) bei uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) bei uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)