A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
I started this as a personal project at the very end of 2018. By May 2020 I considered it was very close to feature parity with the original, and decided to make it open.
The original goals of this project were:
At one point I considered I had done enough, and that any attempts at revamping the library and overcoming its original limitations would require either extending the API or breaking backward compatibility, and that a major rewrite would be most likely necessary.
However, between July and August 2020 I found the way to integrate full-fledged Unicode support into the existing architecture, wrote the Turbo text editor and also made the new features available on Windows. So I am confident that Turbo Vision can now meet many of the expectations of modern users and programmers.
The original location of this project is https://github.com/magiblot/tvision.
A lot has changed since Borland created Turbo Vision in the early 90's. Many GUI tools today separate appearance specification from behaviour specification, use safer or dynamic languages which do not segfault on error, and support either parallel or asynchronous programming, or both.
Turbo Vision does not excel at any of those, but it certainly overcomes many of the issues programmers still face today when writing terminal applications:
Forget about terminal capabilities and direct terminal I/O. When writing a Turbo Vision application, all you have to care about is what you want your application to behave and look like—there is no need to add workarounds in your code. Turbo Vision tries its best to produce the same results on all environments. For example: in order to get a bright background color on the Linux console, the blink attribute has to be set. Turbo Vision does this for you.
Reuse what has already been done. Turbo Vision provides many widget classes (also known as views), including resizable, overlapping windows, pull-down menus, dialog boxes, buttons, scroll bars, input boxes, check boxes and radio buttons. You may use and extend these; but even if you prefer creating your own, Turbo Vision already handles event dispatching, display of fullwidth Unicode characters, etc.: you do not need to waste time rewriting any of that.
Can you imagine writing a text-based interface that works both on Linux and Windows (and thus is cross-platform) out-of-the-box, with no #ifdef
s? Turbo Vision makes this possible. First: Turbo Vision keeps on using char
arrays instead of relying on the implementation-defined and platform-dependent wchar_t
or TCHAR
. Second: thanks to UTF-8 support in setlocale
in recent versions of Microsoft's RTL, code like the following will work as intended:
std::ifstream f("コンピュータ.txt"); // On Windows, the RTL converts this to the system encoding on-the-fly.
You can get started with the Turbo Vision For C++ User's Guide, and look at the sample applications hello
, tvdemo
and tvedit
. Once you grasp the basics,
I suggest you take a look at the Turbo Vision 2.0 Programming Guide, which is, in my opinion, more intuitive and easier to understand, despite using Pascal. By then you will probably be interested in the palette
example, which contains a detailed description of how palettes are used.
Don't forget to check out the features and API changes sections as well.
This project has no stable releases for the time being. If you are a developer, try to stick to the latest commit and report any issues you find while upgrading.
If you just want to test the demo applications:
examples-dos32.zip
: 32-bit executables built with Borland C++. No Unicode support.examples-x86.zip
: 32-bit executables built with MSVC. Windows Vista or later required.examples-x64.zip
: 64-bit executables built with MSVC. x64 Windows Vista or later required.Turbo Vision can be built as an static library with CMake and GCC/Clang.
cmake . -B ./build -DCMAKE_BUILD_TYPE=Release && # Could also be 'Debug', 'MinSizeRel' or 'RelWithDebInfo'.
cmake --build ./build # or `cd ./build; make`
CMake versions older than 3.13 may not support the -B
option. You can try the following instead:
mkdir -p build; cd build
cmake .. -DCMAKE_BUILD_TYPE=Release &&
cmake --build .
The above produces the following files:
libtvision.a
, which is the Turbo Vision library.hello
, tvdemo
, tvedit
, tvdir
, which were bundled with the original Turbo Vision (although some of them have a few improvements).mmenu
and palette
from Borland's Technical Support.tvhc
, the Turbo Vision Help Compiler.The library and executables can be found in ./build
.
The build requirements are:
libncursesw
(note the 'w').libgpm
for mouse support on the Linux console (optional).If your distribution provides separate devel packages (e.g. libncurses-dev
, libgpm-dev
in Debian-based distros), install these too.
The runtime requirements are:
xsel
or xclip
for clipboard support in X11 environments.wl-clipboard
for clipboard support in Wayland environments.The minimal command line required to build a Turbo Vision application (e.g. hello.cpp
with GCC) from this project's root is:
g++ -std=c++14 -o hello hello.cpp ./build/libtvision.a -Iinclude -lncursesw -lgpm
You may also need:
-Iinclude/tvision
if your application uses Turbo Vision 1.x includes (#include <tv.h>
instead of #include <tvision/tv.h>
).
-Iinclude/tvision/compat/borland
if your application includes Borland headers (dir.h
, iostream.h
, etc.).
On Gentoo (and possibly others): -ltinfow
if both libtinfo.so
and libtinfow.so
are available in your system. Otherwise, you may get a segmentation fault when running Turbo Vision applications (#11). Note that tinfo
is bundled with ncurses
.
-lgpm
is only necessary if Turbo Vision was built with libgpm
support.
The backward-compatibility headers in include/tvision/compat/borland
emulate the Borland C++ RTL. Turbo Vision's source code still depends on them, and they could be useful if porting old applications. This also means that including tvision/tv.h
will bring several std
names to the global namespace.
The build process with MSVC is slightly more complex, as there are more options to choose from. Note that you will need different build directories for different target architectures. For instance, to generate optimized binaries:
cmake . -B ./build && # Add '-A x64' (64-bit) or '-A Win32' (32-bit) to override the default platform.
cmake --build ./build --config Release # Could also be 'Debug', 'MinSizeRel' or 'RelWithDebInfo'.
In the example above, tvision.lib
and the example applications will be placed at ./build/Release
.
If you wish to link Turbo Vision statically against Microsoft's run-time library (/MT
instead of /MD
), enable the TV_USE_STATIC_RTL
option (-DTV_USE_STATIC_RTL=ON
when calling cmake
).
If you wish to link an application against Turbo Vision, note that MSVC won't allow you to mix /MT
with /MD
or debug with non-debug binaries. All components have to be linked against the RTL in the same way.
If you develop your own Turbo Vision application make sure to enable the following compiler flags, or else you will get compilation errors when including <tvision/tv.h>
:
/permissive-
/Zc:__cplusplus
If you use Turbo Vision as a CMake submodule, these flags will be enabled automatically.
Note: Turbo Vision uses setlocale
to set the RTL functions in UTF-8 mode. This won't work if you use an old version of the RTL.
With the RTL statically linked in, and if UTF-8 is supported in setlocale
, Turbo Vision applications are portable and work by default on Windows Vista and later.
Once your MinGW environment is properly set up, build is done in a similar way to Linux:
cmake . -B ./build -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release &&
cmake --build ./build
In the example above, libtvision.a
and all examples are in ./build
if TV_BUILD_EXAMPLES
option is ON
(the default).
If you wish to link an application against Turbo Vision, simply add -L./build/lib -ltvision
to your linker and -I./include
to your compiler
Turbo Vision can still be built either as a DOS or Windows library with Borland C++. Obviously, there is no Unicode support here.
I can confirm the build process works with:
You may face different problems depending on your build environment. For instance, Turbo Assembler needs a patch to work under Windows 95. On Windows XP everything seems to work fine. On Windows 10, MAKE may emit the error Fatal: Command arguments too long
, which can be fixed by upgrading MAKE to the one bundled with Borland C++ 5.x.
Yes, this works on 64-bit Windows 10. What won't work is the Borland C++ installer, which is a 16-bit application. You will have to run it on another environment or try your luck with winevdm.
A Borland Makefile can be found in the project
directory. Build can be done by doing:
cd project
make.exe <options>
Where <options>
can be:
-DDOS32
for 32-bit DPMI applications (which still work on 64-bit Windows).-DWIN32
for 32-bit native Win32 applications (not possible for TVDEMO, which relies on farcoreleft()
and other antiquities).-DDEBUG
to build debug versions of the application and the library.-DTVDEBUG
to link the applications with the debug version of the library.-DOVERLAY
, -DALIGNMENT={2,4}
, -DEXCEPTION
, -DNO_STREAMABLE
, -DNOTASM
for things I have nave never used but appeared in the original makefiles.This will compile the library into a LIB
directory next to project
, and will compile executables for the demo applications in their respective examples/*
directories.
I'm sorry, the root makefile assumes it is executed from the project
directory. You can still run the original makefiles directly (in source/tvision
and examples/*
) if you want to use different settings.
Turbo Vision can be built and installed using the vcpkg dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install tvision
The tvision
port in vcpkg is kept up to date by Microsoft team members and community contributors. If you find it to be out of date, please create an issue or pull request in the vcpkg repository.
If you choose the CMake build system for your application, there are two main ways to link against Turbo Vision:
Installing Turbo Vision and importing it with find_package
. Installation depends on the generator type:
$HOME/.local
instead. On Windows, you can use any custom path you want but you'll have to add it to the CMAKE_PREFIX_PATH
environment variable when building your application.For mono-config generators (Unix Makefiles
, Ninja
...), you only have to build and install once:
cmake . -B ./build # '-DCMAKE_INSTALL_PREFIX=...' to override the install prefix.
cmake --build ./build
cmake --install ./build
For multi-config generators (Visual Studio
, Ninja Multi-Config
...) you should build and install all configurations:
cmake . -B ./build # '-DCMAKE_INSTALL_PREFIX=...' to override the install prefix.
cmake --build ./build --config Release
cmake --build ./build --config Debug --target tvision
cmake --build ./build --config RelWithDebInfo --target tvision
cmake --build ./build --config MinSizeRel --target tvision
cmake --install ./build --config Release
cmake --install ./build --config Debug --component library
cmake --install ./build --config RelWithDebInfo --component library
cmake --install ./build --config MinSizeRel --component library
Then, in your application's CMakeLists.txt
, you may import it like this:
find_package(tvision CONFIG)
target_link_libraries(my_application tvision::tvision)
Have Turbo Vision in a submodule in your repository and import it with add_subdirectory
:
add_subdirectory(tvision) # Assuming Turbo Vision is in the 'tvision' directory.
target_link_libraries(my_application tvision)
In either case, <tvision/tv.h>
will be available in your application's include path during compilation, and your application will be linked against the necessary libraries (Ncurses, GPM...) automatically.
tvedit
application.~/
into $HOME
.stdin
/stdout
/stderr
does not interfere with terminal I/O.There are a few environment variables that affect the behaviour of all Turbo Vision applications:
TVISION_MAX_FPS
: maximum refresh rate, default 60
. This can help keep smoothness in terminal emulators with unefficient handling of box-drawing characters. Special values for this option are 0
, to disable refresh rate limiting, and -1
, to actually draw to the terminal in every call to THardwareInfo::screenWrite
(useful when debugging).
TVISION_CODEPAGE
: the character set used internally by Turbo Vision to translate extended ASCII into Unicode. Valid values at the moment are 437
and 850
, with 437
being the default, although adding more takes very little effort.
win32-input-mode
(available in WSL).TIOCLINUX
) and mouse (via GPM) in the Linux console.stderr
is a tty, messages written to it are redirected to a buffer to prevent them from messing up the display and are eventually printed to the console when exiting or suspending the application.
stderr
will fail once the buffer is full. If you wish to preserve all of stderr
, just redirect it into a file from the command line with 2>
.The following environment variables are also taken into account:
TERM
: Ncurses uses it to determine terminal capabilities. It is set automatically by the terminal emulator.COLORTERM
: when set to truecolor
or 24bit
, Turbo Vision will assume the terminal emulator supports 24-bit color. It is set automatically by terminal emulators that support it.ESCDELAY
: the number of milliseconds to wait after receiving an ESC key press, default 10
. If another key is pressed during this delay, it will be interpreted as an Alt+Key combination. Using a larger value is useful when the terminal doesn't support the Alt key.TVISION_USE_STDIO
: when not empty, terminal I/O is performed through stdin
/stdout
, so that it can be redirected from the shell. By default, Turbo Vision performs terminal I/O through /dev/tty
, allowing the user to redirect stdin
, stdout
and stderr
for their needs, without affecting the application's stability.
For example, the following will leave out.txt
empty:
tvdemo | tee out.txt
While the following will dump all the escape sequences and text printed by the application into out.txt
:
TVISION_USE_STDIO=1 tvdemo | tee out.txt
The following are not available when compiling with Borland C++:
wchar_t
variants.Note: Turbo Vision writes UTF-8 text directly to the Windows console. If the console is set in legacy mode and the bitmap font is being used, Unicode characters will not be displayed properly (photo). To avoid this, Turbo Vision detects this situation and tries to change the console font to Consolas
or Lucida Console
.
The following are new features not available in Borland's release of Turbo Vision or in previous open source ports (Sigala, SET):
TInputLine
s no longer scroll the text display on focus/unfocus, allowing relevant text to stay visible.TFileViewer
(tvdemo
) and TEditor
(tvedit
). TEditor
preserves the line ending on file save but all newly created files use CRLF by default.TEditor
: context menu on right click.TEditor
: drag scroll with middle mouse button.TEditor
, TInputLine
: delete whole words with kbAltBack
, kbCtrlBack
and kbCtrlDel
.TEditor
: the Home key toggles between beginning of line and beginning of indented text.TEditor
: support for files bigger than 64 KiB on 32-bit or 64-bit builds.tvdemo
: event viewer applet useful for event debugging.tvdemo
: option to change the background pattern.TVISION_MAX_FPS
). If you need to update the screen during a busy loop, you may use TScreen::flushScreen()
.TDrawBuffer
is no longer a fixed-length array and its methods prevent past-the-end array accesses. Therefore, old code containing comparisons against sizeof(TDrawBuffer)/sizeof(ushort)
is no longer valid; such checks should be removed.TApplication
now provides dosShell()
, cascade()
and tile()
, and handles cmDosShell
, cmCascade
and cmTile
by default. These functions can be customized by overriding getTileRect()
and writeShellMsg()
. This is the same behaviour as in the Pascal version.evMouseWheel
. The wheel direction is specified in the new field event.mouse.wheel
, whose possible values are mwUp
, mwDown
, mwLeft
or mwRight
.mbMiddleButton
.buttons
field in evMouseUp
events is no longer empty. It now indicates which button was released.meTripleClick
.TRect
methods move
, grow
, intersect
and Union
now return TRect&
instead of being void
so that they can be chained.TOutlineViewer
now allows the root node to have siblings.ushort popupMenu(TPoint where, TMenuItem &aMenu, TGroup *receiver=0)
which spawns a TMenuPopup
on the desktop. See source/tvision/popupmnu.cpp
.TMenuItem& TEditor::initContextMenu(TPoint p)
that determines the entries of the right-click context menu in TEditor
.fexpand
can now take a second parameter relativeTo
.TStringView
, inspired by std::string_view
.
TStringView
instead. TStringView
is compatible with std::string_view
, std::string
and const char *
(even nullptr
).TSpan<T>
, inspired by std::span
.TDrawSurface
and TSurfaceView
, see <tvision/surface.h>
.THardwareInfo
, TScreen
, TEventQueue
...) are now initialized when constructing a TApplication
for the first time, rather than before main
. They are still destroyed on exit from main
.TVMemMgr::reallocateDiscardable()
which can be used along allocateDiscardable
and freeDiscardable
.TView::textEvent()
which allows receiving text in an efficient manner, see Clipboard interaction.TClipboard
, see Clipboard interaction.static void TEventQueue::waitForEvents(int timeoutMs)
which may block for up to timeoutMs
milliseconds waiting for input events. A negative timeoutMs
can be used to wait undefinitely. If it blocks, it has the side effect of flushing screen updates (via TScreen::flushScreen()
). It is invoked by TProgram::getEvent()
with static int TProgram::eventTimeoutMs
(default 20
) as argument so that the event loop does not turn into a busy loop consuming 100% CPU.static void TEventQueue::wakeUp()
which causes the event loop to resume execution if it is blocked at TEventQueue::waitForEvents()
. This method is thread-safe, since its purpose is to unblock the event loop from secondary threads.void TView::getEvent(TEvent &, int timeoutMs)
which allows waiting for an event with an user-provided timeout (instead of TProgram::eventTimeoutMs
).TInputLine
. This is done through a new parameter in TInputLine
's constructor, ushort limitMode
, which controls how the second constructor parameter, uint limit
, is to be treated. The ilXXXX
constants define the possible values of limitMode
:
ilMaxBytes
(the default): the text can be up to limit
bytes long, including the null terminator.ilMaxWidth
: the text can be up to limit
columns wide.ilMaxChars
: the text can contain up to limit
non-combining characters or graphemes.evCommand
, kbShiftIns
, etc.):
void printKeyCode(ostream &, ushort keyCode);
void printControlKeyState(ostream &, ushort controlKeyState);
void printEventCode(ostream &, ushort eventCode);
void printMouseButtonState(ostream &, ushort buttonState);
void printMouseWheelState(ostream &, ushort wheelState);
void printMouseEventFlags(ostream &, ushort eventFlags);
TKey
which can be used to define new key combinations (e.g. Shift+Alt+Up
) by specifying a key code and a mask of key modifiers:
auto kbShiftAltUp = TKey(kbUp, kbShift | kbAltShift);
assert(kbCtrlA == TKey('A', kbCtrlShift));
assert(TKey(kbCtrlTab, kbShift) == TKey(kbTab, kbShift | kbCtrlShift));
// Create menu hotkeys.
new TMenuItem("~R~estart", cmRestart, TKey(kbDel, kbCtrlShift | kbAltShift), hcNoContext, "Ctrl-Alt-Del")
// Examine KeyDown events:
if (event.keyDown == TKey(kbEnter, kbShift))
doStuff();
New methods which allow using timed events:
TTimerId TView::setTimer(uint timeoutMs, int periodMs = -1);
void TView::killTimer(TTimerId id);
setTimer
starts a timer that will first time out in timeoutMs
milliseconds and then every periodMs
milliseconds.
If periodMs
is negative, the timer only times out a single time and is cleaned up automatically. Otherwise, it will keep timing out periodically until killTimer
is invoked.
When a timer times out, an evBroadcast
event with the command cmTimerExpired
is emitted, and message.infoPtr
is set to the TTimerId
of the expired timer.
Timeout events are generated in TProgram::idle()
. Therefore, they are only processed when no keyboard or mouse events are available.
You will find some screenshots here. Feel free to add your own!
If you know of any Turbo Vision applications whose source code has not been lost and that could benefit from this, let me know.
If your application is based on this project and you'd like it to appear in the following list, just let me know.
The Turbo Vision API has been extended to allow receiving Unicode input and displaying Unicode text. The supported encoding is UTF-8, for a number of reasons:
char *
), so it does not require intrusive modifications to existing code.Note that when built with Borland C++, Turbo Vision does not support Unicode. However, this does not affect the way Turbo Vision applications are written, since the API extensions are designed to allow for encoding-agnostic code.
The traditional way to get text from a key press event is as follows:
// 'ev' is a TEvent, and 'ev.what' equals 'evKeyDown'.
switch (ev.keyDown.keyCode) {
// Key shortcuts are usually checked first.
// ...
default: {
// The character is encoded in the current codepage
// (CP437 by default).
char c = ev.keyDown.charScan.charCode;
// ...
}
}
Some of the existing Turbo Vision classes that deal with text input still depend on this methodology, which has not changed. Single-byte characters, when representable in the current codepage, continue to be available in ev.keyDown.charScan.charCode
.
Unicode support consists in two new fields in ev.keyDown
(which is a struct KeyDownEvent
):
char text[4]
, which may contain whatever was read from the terminal: usually a UTF-8 sequence, but possibly any kind of raw data.uchar textLength
, which is the number of bytes of data available in text
, from 0 to 4.Note that the text
string is not null-terminated.
You can get a TStringView
out of a KeyDownEvent
with the getText()
method.
So a Unicode character can be retrieved from TEvent
in the following way:
switch (ev.keyDown.keyCode) {
// ...
default: {
std::string_view sv = ev.keyDown.getText();
processText(sv);
}
}
Let's see it from another perspective. If the user types ñ
, a TEvent
is generated with the following keyDown
struct:
KeyDownEvent {
union {
.keyCode = 0xA4,
.charScan = CharScanType {
.charCode = 164 ('ñ'), // In CP437
.scanCode = 0
}
},
.controlKeyState = 0x200 (kbInsState),
.text = {'\xC3', '\xB1'}, // In UTF-8
.textLength = 2
}
However, if they type €
the following will happen:
KeyDownEvent {
union {
.keyCode = 0x0 (kbNoKey), // '€' not part of CP437
.charScan = CharScanType {
.charCode = 0,
.scanCode = 0
}
},
.controlKeyState = 0x200 (kbInsState),
.text = {'\xE2', '\x82', '\xAC'}, // In UTF-8
.textLength = 3
}
If a key shortcut is pressed instead, text
is empty:
KeyDownEvent {
union {
.keyCode = 0xB (kbCtrlK),
.charScan = CharScanType {
.charCode = 11 ('♂'),
.scanCode = 0
}
},
.controlKeyState = 0x20C (kbCtrlShift | kbInsState),
.text = {},
.textLength = 0
}
So, in short: views designed without Unicode input in mind will continue to work exactly as they did before, and views which want to be Unicode-aware will have no issues in being so.
The original design of Turbo Vision uses 16 bits to represent a screen cell—8 bit for a character and 8 bit for BIOS color attributes.
A new TScreenCell
type is defined in <tvision/scrncell.h>
which is capable of holding a limited number of UTF-8 codepoints in addition to extended attributes (bold, underline, italic...). However, you should not write text into a TScreenCell
directly but make use of Unicode-aware API functions instead.
A character provided as argument to any of the Turbo Vision API functions that deal with displaying text is interpreted as follows:
0x00
to 0xFF
are interpreted as characters in the active codepage. For instance, 0x7F
is displayed as ⌂
and 0xF0
as ≡
if using CP437. As an exception, 0x00
is always displayed as a regular space. These characters are all one column wide.For example, the string "╔[\xFE]╗"
may be displayed as ╔[■]╗
. This means that box-drawing characters can be mixed with UTF-8 in general, which is useful for backward compatibility. If you rely on this behaviour, though, you may get unexpected results: for instance, "\xC4\xBF"
is a valid UTF-8 sequence and is displayed as Ŀ
instead of ─┐
.
One of the issues of Unicode support is the existence of double-width characters and combining characters. This conflicts with Turbo Vision's original assumption that the screen is a grid of cells occupied by a single character each. Nevertheless, these cases are handled in the following way:
Zero-width characters overlay the previous character. For example, the sequence में
consists of the single-width character म
and the combining characters े
and ं
. In this case, three Unicode codepoints are fit into the same cell.
The ZERO WIDTH JOINER
(U+200D
) is always omitted, as it complicates things too much. For example, it can turn a string like "👩👦"
(4 columns wide) into "👩👦"
(2 columns wide). Not all terminal emulators respect the ZWJ, so, in order to produce predictable results, Turbo Vision will print both "👩👦"
and "👩👦"
as 👩👦
.
wcwidth
.Here is an example of such characters in the Turbo text editor:
The usual way of writing to the screen is by using TDrawBuffer
. A few methods have been added and others have changed their meaning:
void TDrawBuffer::moveChar(ushort indent, char c, TColorAttr attr, ushort count);
void TDrawBuffer::putChar(ushort indent, char c);
c
is always interpreted as a character in the active codepage.
ushort TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr);
ushort TDrawBuffer::moveCStr(ushort indent, TStringView str, TAttrPair attrs);
str
is interpreted according to the rules exposed previously.
ushort TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr, ushort maxWidth, ushort strOffset = 0); // New
ushort TDrawBuffer::moveCStr(ushort indent, TStringView str, TColorAttr attr, ushort maxWidth, ushort strOffset = 0); // New
str
is interpreted according to the rules exposed previously, but:
maxWidth
specifies the maximum amount of text that should be copied from str
, measured in text width (not in bytes).strOffset
specifies the initial position in str
where to copy from, measured in text width (not in bytes). This is useful for horizontal scrolling. If strOffset
points to the middle of a double-width character, a space will be copied instead of the right half of the double-width character, since it is not possible to do such a thing.The return values are the number of cells in the buffer that were actually filled with text (which is the same as the width of the copied text).
void TDrawBuffer::moveBuf(ushort indent, const void *source, TColorAttr attr, ushort count);
The name of this function is misleading. Even in its original implementation, source
is treated as a string. So it is equivalent to moveStr(indent, TStringView((const char*) source, count), attr)
.
There are other useful Unicode-aware functions:
int cstrlen(TStringView s);
Returns the displayed length of s
according to the aforementioned rules, discarding ~
characters.
int strwidth(TStringView s); // New
Returns the displayed length of s
.
On Borland C++, these methods assume a single-byte encoding and all characters being one column wide. This makes it possible to write encoding-agnostic draw()
and handleEvent()
methods that work on both platforms without a single #ifdef
.
The functions above are implemented using the functions from the TText
namespace, another API extension. You will have to use them directly if you want to fill TScreenCell
objects with text manually. To give an example, below are some of the TText
functions. You can find all of them with complete descriptions in <tvision/ttext.h>
.
size_t TText::next(TStringView text);
size_t TText::prev(TStringView text, size_t index);
void TText::drawChar(TSpan<TScreenCell> cells, char c);
size_t TText::drawStr(TSpan<TScreenCell> cells, size_t indent, TStringView text, int textIndent);
bool TText::drawOne(TSpan<TScreenCell> cells, size_t &i, TStringView text, size_t &j);
For drawing TScreenCell
buffers into a view, the following methods are available:
void TView::writeBuf(short x, short y, short w, short h, const TScreenCell *b); // New
void TView::writeLine(short x, short y, short w, short h, const TScreenCell *b); // New
It's as simple as it can be. Let's modify hello.cpp
as follows:
TMenuBar *THelloApp::initMenuBar( TRect r )
{
r.b.y = r.a.y+1;
return new TMenuBar( r,
*new TSubMenu( "~Ñ~ello", kbAltH ) +
*new TMenuItem( "階~毎~料入報最...", GreetThemCmd, kbAltG ) +
*new TMenuItem( "五劫~の~擦り切れ", cmYes, kbNoKey, hcNoContext ) +
*new TMenuItem( "העברית ~א~ינטרנט", cmNo, kbNoKey, hcNoContext ) +
newLine() +
*new TMenuItem( "E~x~it", cmQuit, cmQuit, hcNoContext, "Alt-X" )
);
}
TStatusLine *THelloApp::initStatusLine( TRect r )
{
r.a.y = r.b.y-1;
return new TStatusLine( r,
*new TStatusDef( 0, 0xFFFF ) +
*new TStatusItem( "~Alt-Ç~ Exit", kbAltX, cmQuit ) +
*new TStatusItem( 0, kbF10, cmMenu )
);
}
Here is what it looks like:
draw()
methodsThe following is an excerpt from an old implementation of TFileViewer::draw()
(part of the tvdemo
application), which does not draw Unicode text properly:
if (delta.y + i < fileLines->getCount()) {
char s[maxLineLength+1];
p = (char *)(fileLines->at(delta.y+i));
if (p == 0 || strlen(p) < delta.x)
s[0] = EOS;
else
strnzcpy(s, p+delta.x, maxLineLength+1);
b.moveStr(0, s, c);
}
writeBuf( 0, i, size.x, 1, b );
All it does is move part of a string in fileLines
into b
, which is a TDrawBuffer
. delta
is a TPoint
representing the scroll offset in the text view, and i
is the index of the visible line being processed. c
is the text color. A few issues are present:
TDrawBuffer::moveStr(ushort, const char *, TColorAttr)
takes a null-terminated string. In order to pass a substring of the current line, a copy is made into the array s
, at the risk of a buffer overrun. The case where the line does not fit into s
is not handled, so at most maxLineLenght
characters will be copied. What's more, a multibyte character near position maxLineLength
could be copied incompletely and be displayed as garbage.delta.x
is the first visible column. With multibyte-encoded text, it is no longer true that such column begins at position delta.x
in the string.Below is a corrected version of the code above that handles Unicode properly:
if (delta.y + i < fileLines->getCount()) {
p = (char *)(fileLines->at(delta.y+i));
if (p)
b.moveStr(0, p, c, size.x, delta.x);
}
writeBuf( 0, i, size.x, 1, b );
The overload of moveStr
used here is TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr, ushort width, ushort begin)
. This function not only provides Unicode support, but also helps us write cleaner code and overcome some of the limitations previously present:
maxLineLength
bytes.moveStr
takes care of printing the string starting at column delta.x
. We do not even need to worry about how many bytes correspond to delta.x
columns.moveStr
is instructed to copy at most size.x
columns of text without us having to care about how many bytes that is nor dealing with edge cases. The code is written in an encoding-agnostic way and will work whether multibyte characters are being considered or not.TView::writeBuf
already takes care of not writing beyond it. Yet it is interesting to see how an unnecessary step not only was limiting functionality but also was prone to bugs.Support for creating Unicode-aware views is in place, and most views in the original Turbo Vision library have been adapted to handle Unicode.
The following views can display Unicode text properly. Some of them also do horizontal scrolling or word wrapping; all of that should work fine.
TStaticText
(7b15d45d
).TFrame
(81066ee5
).TStatusLine
(477b3ae9
).THistoryViewer
(81066ee5
).THelpViewer
(81066ee5
, 8c7dac2a
, 20f331e3
).TListViewer
(81066ee5
).TMenuBox
(81066ee5
).TTerminal
(ee821b69
).TOutlineViewer
(6cc8cd38
).TFileViewer
(from the tvdemo
application) (068bbf7a
).TFilePane
(from the tvdir
application) (9bcd897c
).The following views can, in addition, process Unicode text or user input:
TInputLine
(81066ee5
, cb489d42
).TEditor
(702114dc
). Instances are in UTF-8 mode by default. You may switch back to single-byte mode by pressing Ctrl+P
. This only changes how the document is displayed and the encoding of user input; it does not alter the document. This class is used in the tvedit
application; you may test it there.Views not in this list may not have needed any corrections or I simply forgot to fix them. Please submit an issue if you notice anything not working as expected.
Use cases where Unicode is not supported (not an exhaustive list):
TMenuBox
, TStatusLine
, TButton
...).Originally, Turbo Vision offered no integration with the system clipboard, since there was no such thing on MS-DOS.
It did offer the possibility of using an instance of TEditor
as an internal clipboard, via the TEditor::clipboard
static member. However, TEditor
was the only class able to interact with this clipboard. It was not possible to use it with TInputLine
, for example.
Turbo Vision applications are now most likely to be ran in a graphical environment through a terminal emulator. In this context, it would be desirable to interact with the system clipboard in the same way as a regular GUI application would do.
To deal with this, a new class TClipboard
has been added which allows accessing the system clipboard. If the system clipboard is not accessible, it will instead use an internal clipboard.
On Windows (including WSL) and macOS, clipboard integration is supported out-of-the-box.
On Unix systems other than macOS, it is necessary to install some external dependencies. See runtime requirements.
For applications running remotely (e.g. through SSH), clipboard integration is supported in the following situations:
ssh -X
).Additionally, it is always possible to paste text using your terminal emulator's own Paste command (usually Ctrl+Shift+V
or Cmd+V
).
To use the TClipboard
class, define the macro Uses_TClipboard
before including <tvision/tv.h>
.
static void TClipboard::setText(TStringView text);
Sets the contents of the system clipboard to text
. If the system clipboard is not accessible, an internal clipboard is used instead.
static void TClipboard::requestText();
Requests the contents of the system clipboard asynchronously, which will be later received in the form of regular evKeyDown
events. If the system clipboard is not accessible, an internal clipboard is used instead.
A Turbo Vision application may receive a Paste event for two different reasons:
TClipboard::requestText()
was invoked.In both cases the application will receive the clipboard contents in the form of regular evKeyDown
events. These events will have a kbPaste
flag in keyDown.controlKeyState
so that they can be distinguished from regular key presses.
Therefore, if your view can handle user input it will also handle Paste events by default. However, if the user pastes 5000 characters, the application will behave as if the user pressed the keyboard 5000 times. This involves drawing views, completing the event loop, updating the screen..., which is far from optimal if your view is a text editing component, for example.
For the purpose of dealing with this situation, another function has been added:
bool TView::textEvent(TEvent &event, TSpan<char> dest, size_t &length);
textEvent()
attempts to read text from consecutive evKeyDown
events and stores it in a user-provided buffer dest
. It returns false
when no more events are available or if a non-text event is found, in which case this event is saved with putEvent()
so that it can be processed in the next iteration of the event loop. Finally, it calls clearEvent(event)
.
The exact number of bytes read is stored in the output parameter length
, which will never be larger than dest.size()
.
Here is an example on how to use it:
// 'ev' is a TEvent, and 'ev.what' equals 'evKeyDown'.
// If we received text from the clipboard...
if (ev.keyDown.controlKeyState & kbPaste) {
char buf[512];
size_t length;
// Fill 'buf' with the text in 'ev' and in
// upcoming events from the input queue.
while (textEvent(ev, buf, length)) {
// Process 'length' bytes of text in 'buf'...
}
}
The standard views TEditor
and TInputLine
react to the cmCut
, cmCopy
and cmPaste
commands. However, your application first has to be set up to use these commands. For example:
TStatusLine *TMyApplication::initStatusLine( TRect r )
{
r.a.y = r.b.y - 1;
return new TStatusLine( r,
*new TStatusDef( 0, 0xFFFF ) +
// ...
*new TStatusItem( 0, kbCtrlX, cmCut ) +
*new TStatusItem( 0, kbCtrlC, cmCopy ) +
*new TStatusItem( 0, kbCtrlV, cmPaste ) +
// ...
);
}
TEditor
and TInputLine
automatically enable and disable these commands. For example, if a TEditor
or TInputLine
is focused, the cmPaste
command will be enabled. If there is selected text, the cmCut
and cmCopy
commands will also be enabled. If no TEditor
or TInputLine
s are focused, then these commands will be disabled.
The Turbo Vision API has been extended to allow more than the original 16 colors.
Colors can be specified using any of the following formats:
xterm-256color
palette indices (8-bit).Although Turbo Vision applications are likely to be ran in a terminal emulator, the API makes no assumptions about the display device. That is to say, the complexity of dealing with terminal emulators is hidden from the programmer and managed by Turbo Vision itself.
For example: color support varies among terminals. If the programmer uses a color format not supported by the terminal emulator, Turbo Vision will quantize it to what the terminal can display. The following images represent the quantization of a 24-bit RGB picture to 256, 16 and 8 color palettes:
24-bit color (original) | 256 colors |
---|---|
16 colors | 8 colors (bold as bright) |
---|---|
Extended color support basically comes down to the following:
uchar
. ushort
is used to represent attribute pairs. This is still the case when using Borland C++.TColorAttr
has been added which replaces uchar
. It specifies a foreground and background color and a style. Colors can be specified in different formats (BIOS color attributes, 24-bit RGB...). Styles are the typical ones (bold, italic, underline...). There's also TAttrPair
, which replaces ushort
.TDrawBuffer
's methods, which used to take uchar
or ushort
parameters to specify color attributes, now take TColorAttr
or TAttrPair
.TPalette
, which used to contain an array of uchar
, now contains an array of TColorAttr
. The TView::mapColor
method also returns TColorAttr
instead of uchar
.TView::mapColor
has been made virtual so that the palette system can be bypassed without having to rewrite any draw
methods.TColorAttr
and TAttrPair
can be initialized with and casted into uchar
and ushort
in a way such that legacy code still compiles out-of-the-box without any change in functionality.Below is a more detailed explanation aimed at developers.
In the first place we will explain the data types the programmer needs to know in order to take advantage of the extended color support. To get access to them, you may have to define the macro Uses_TColorAttr
before including <tvision/tv.h>
.
All the types described in this section are trivial. This means that they can be memset
'd and memcpy
'd. But variables of these types are uninitialized when declared without initializer, just like primitive types. So make sure you don't manipulate them before initializing them.
Several types are defined which represent different color formats. The reason why these types exist is to allow distinguishing color formats using the type system. Some of them also have public fields which make it easier to manipulate individual bits.
TColorBIOS
represents a BIOS color. It allows accessing the r
, g
, b
and bright
bits individually, and can be casted implicitly into/from uint8_t
.
The memory layout is:
b
).g
).r
).bright
).Examples of TColorBIOS
usage:
TColorBIOS bios = 0x4; // 0x4: red.
bios.bright = 1; // 0xC: light red.
bios.b = bios.r; // 0xD: light magenta.
bios = bios ^ 3; // 0xE: yellow.
uint8_t c = bios; // Implicit conversion to integer types.
In terminal emulators, BIOS colors are mapped to the basic 16 ANSI colors.
TColorRGB
represents a color in 24-bit RGB. It allows accessing the r
, g
and b
bit fields individually, and can be casted implicitly into/from uint32_t
.
The memory layout is:
b
).g
).r
).Examples of TColorRGB
usage:
TColorRGB rgb = 0x9370DB; // 0xRRGGBB.
rgb = {0x93, 0x70, 0xDB}; // {R, G, B}.
rgb = rgb ^ 0xFFFFFF; // Negated.
rgb.g = rgb.r & 0x88; // Access to individual components.
uint32_t c = rgb; // Implicit conversion to integer types.
TColorXTerm
represents an index into the xterm-256color
color palette. It can be casted into and from uint8_t
.
TColorDesired
TColorDesired
represents a color which the programmer intends to show on screen, encoded in any of the supported color types.
A TColorDesired
can be initialized in the following ways:
As a BIOS color: with a char
literal or a TColorBIOS
object:
TColorDesired bios1 = '\xF';
TColorDesired bios2 = TColorBIOS(0xF);
As a RGB color: with an int
literal or a TColorRGB
object:
TColorDesired rgb1 = 0xFF7700; // 0xRRGGBB.
TColorDesired rgb2 = TColorRGB(0xFF, 0x77, 0x00); // {R, G, B}.
TColorDesired rgb3 = TColorRGB(0xFF7700); // 0xRRGGBB.
TColorXTerm
object.As the terminal default color: through zero-initialization:
TColorDesired def1 {};
// Or with 'memset':
TColorDesired def2;
memset(&def2, 0, sizeof(def2));
TColorDesired
has methods to query the contained color, but you will usually not need to use them. See the struct definition in <tvision/colors.h>
for more information.
Trivia: the name is inspired by Scintilla's ColourDesired
.
TColorAttr
TColorAttr
describes the color attributes of a screen cell. This is the type you are most likely to interact with if you intend to change the colors in a view.
A TColorAttr
is composed of:
TColorDesired
.TColorDesired
.A style bitmask containing a combination of the following flags:
slBold
.slItalic
.slUnderline
.slBlink
.slReverse
.slStrike
.These flags are based on the basic display attributes selectable through ANSI escape codes. The results may vary between terminal emulators. slReverse
is probably the least reliable of them: prefer using the TColorAttr reverseAttribute(TColorAttr attr)
free function over setting this flag.
The most straight-forward way to create a TColorAttr
is by means of the TColorAttr(TColorDesired fg, TColorDesired bg, ushort style=0)
and TColorAttr(int bios)
constructors:
// Foreground: RGB 0x892312
// Background: RGB 0x7F00BB
// Style: Normal.
TColorAttr a1 = {TColorRGB(0x89, 0x23, 0x12), TColorRGB(0x7F, 0x00, 0xBB)};
// Foreground: BIOS 0x7.
// Background: RGB 0x7F00BB.
// Style: Bold, Italic.
TColorAttr a2 = {'\x7', 0x7F00BB, slBold | slItalic};
// Foreground: Terminal default.
// Background: BIOS 0xF.
// Style: Normal.
TColorAttr a3 = {{}, TColorBIOS(0xF)};
// Foreground: Terminal default.
// Background: Terminal default.
// Style: Normal.
TColorAttr a4 = {};
// Foreground: BIOS 0x0
// Background: BIOS 0x7
// Style: Normal
TColorAttr a5 = 0x70;
The fields of a TColorAttr
can be accessed with the following free functions:
TColorDesired getFore(const TColorAttr &attr);
TColorDesired getBack(const TColorAttr &attr);
ushort getStyle(const TColorAttr &attr);
void setFore(TColorAttr &attr, TColorDesired fg);
void setBack(TColorAttr &attr, TColorDesired bg);
void setStyle(TColorAttr &attr, ushort style);
TAttrPair
TAttrPair
is a pair of TColorAttr
, used by some API functions to pass two attributes at once.
You may initialize a TAttrPair
with the TAttrPair(const TColorAttrs &lo, const TColorAttrs &hi)
constructor:
TColorAttr cNormal = {0x234983, 0x267232};
TColorAttr cHigh = {0x309283, 0x127844};
TAttrPair attrs = {cNormal, cHigh};
TDrawBuffer b;
b.moveCStr(0, "Normal text, ~Highlighted text~", attrs);
The attributes can be accessed with the [0]
and [1]
subindices:
TColorAttr lo = {0x892343, 0x271274};
TColorAttr hi = '\x93';
TAttrPair attrs = {lo, hi};
assert(lo == attrs[0]);
assert(hi == attrs[1]);
TView
Views are commonly drawn by means of a TDrawBuffer
. Most TDrawBuffer
member functions take color attributes by parameter. For example:
ushort TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr);
ushort TDrawBuffer::moveCStr(ushort indent, TStringView str, TAttrPair attrs);
void TDrawBuffer::putAttribute(ushort indent, TColorAttr attr);
However, the views provided with Turbo Vision usually store their color information in palettes. A view's palette can be queried with the following member functions:
TColorAttr TView::mapColor(uchar index);
TAttrPair TView::getColor(ushort indices);
mapColor
looks up a single color attribute in the view's palette, given an index into the palette. Remember that the palette indices for each view class can be found in the Turbo Vision headers. For example, <tvision/views.h>
says the following about TScrollBar
:
/* ---------------------------------------------------------------------- */
/* class TScrollBar */
/* */
/* Palette layout */
/* 1 = Page areas */
/* 2 = Arrows */
/* 3 = Indicator */
/* ---------------------------------------------------------------------- */
getColor
is a helper function that allows querying two cell attributes at once. Each byte in the indices
parameter contains an index into the palette. The TAttrPair
result contains the two cell attributes.
For example, the following can be found in the draw
method of TMenuBar
:
TAttrPair cNormal = getColor(0x0301);
TAttrPair cSelect = getColor(0x0604);
Which would be equivalent to this:
TAttrPair cNormal = {mapColor(1), mapColor(3)};
TAttrPair cSelect = {mapColor(4), mapColor(6)};
As an API extension, the mapColor
method has been made virtual
. This makes it possible to override Turbo Vision's hierarchical palette system with a custom solution without having to rewrite the draw()
method.
So, in general, there are three ways to use extended colors in views:
mapColor
method:// The 'TMyScrollBar' class inherits from 'TScrollBar' and overrides 'TView::mapColor'.
TColorAttr TMyScrollBar::mapColor(uchar index) noexcept
{
// In this example the values are hardcoded,
// but they could be stored elsewhere if desired.
switch (index)
{
case 1: return {0x492983, 0x826124}; // Page areas.
case 2: return {0x438939, 0x091297}; // Arrows.
case 3: return {0x123783, 0x329812}; // Indicator.
default: return errorAttr;
}
}
By providing extended color attributes directly to TDrawBuffer
methods, if the palette system is not being used. For example:
// The 'TMyView' class inherits from 'TView' and overrides 'TView::draw'.
void TMyView::draw()
{
TDrawBuffer b;
TColorAttr color {0x1F1C1B, 0xFAFAFA, slBold};
b.moveStr(0, "This is bold black text over a white background", color);
/* ... */
}
By modifying the palettes. There are two ways to do this:
TColorAttr
. For example:void updateAppPalette()
{
TPalette &pal = TProgram::application->getPalete();
pal[1] = {0x762892, 0x828712}; // TBackground.
pal[2] = {0x874832, 0x249838, slBold}; // TMenuView normal text.
pal[3] = {{}, {}, slItalic | slUnderline}; // TMenuView disabled text.
/* ... */
}
static const TColorAttr cpMyApp[] =
{
{0x762892, 0x828712}, // TBackground.
{0x874832, 0x249838, slBold}, // TMenuView normal text.
{{}, {}, slItalic | slUnderline}, // TMenuView disabled text.
/* ... */
};
// The 'TMyApp' class inherits from 'TApplication' and overrides 'TView::getPalette'.
TPalette &TMyApp::getPalette() const
{
static TPalette palette(cpMyApp);
return palette;
}
TScreen::screenMode
exposes some information about the display's color support:
(TScreen::screenMode & 0xFF) == TDisplay::smMono
, the display is monocolor (only relevant in DOS).(TScreen::screenMode & 0xFF) == TDisplay::smBW80
, the display is grayscale (only relevant in DOS).(TScreen::screenMode & 0xFF) == TDisplay::smCO80
, the display supports at least 16 colors.
TScreen::screenMode & TDisplay::smColor256
, the display supports at least 256 colors.TScreen::screenMode & TDisplay::smColorHigh
, the display supports even more colors (e.g. 24-bit color). TDisplay::smColor256
is also set in this case.The types defined previously represent concepts that are also important when developing for Borland C++:
Concept | Layout in Borland C++ | Layout in modern platforms |
---|---|---|
Color Attribute | uchar . A BIOS color attribute. |
struct TColorAttr . |
Color | A 4-bit number. | struct TColorDesired . |
Attribute Pair | ushort . An attribute in each byte. |
struct TAttrPair . |
One of this project's key principles is that the API should be used in the same way both in Borland C++ and modern platforms, that is to say, without the need for #ifdef
s. Another principle is that legacy code should compile out-of-the-box, and adapting it to the new features should increase complexity as little as possible.
Backward-compatibility is accomplished in the following way:
TColorAttr
and TAttrPair
are typedef
'd to uchar
and ushort
, respectively.In modern platforms, TColorAttr
and TAttrPair
can be used in place of uchar
and ushort
, respectively, since they are able to hold any value that fits into them and can be casted implicitly into/from them.
A TColorAttr
initialized with uchar
represents a BIOS color attribute. When converting back to uchar
, the following happens:
fg
and bg
are BIOS colors, and style
is cleared, the resulting uchar
represents the same BIOS color attribute contained in the TColorAttr
(as in the code above).uchar
/ushort
with TColorAttr
/TAttrPair
if they intend to support the extended color attributes.The same goes for TAttrPair
and ushort
, considering that it is composed of two TColorAttr
.
A use case of backward-compatibility within Turbo Vision itself is the TPalette
class, core of the palette system. In its original design, it used a single data type (uchar
) to represent different things: array length, palette indices or color attributes.
The new design simply replaces uchar
with TColorAttr
. This means there are no changes in the way TPalette
is used, yet TPalette
is now able to store extended color attributes.
TColorDialog
hasn't been remodeled, and thus it can't be used to pick extended color attributes at runtime.
The following pattern of code is common across draw
methods of views:
void TMyView::draw()
{
ushort cFrame, cTitle;
if (state & sfDragging)
{
cFrame = 0x0505;
cTitle = 0x0005;
}
else
{
cFrame = 0x0503;
cTitle = 0x0004;
}
cFrame = getColor(cFrame);
cTitle = getColor(cTitle);
/* ... */
}
In this case, ushort
is used both as a pair of palette indices and as a pair of color attributes. getColor
now returns a TAttrPair
, so even though this compiles out-of-the-box, extended attributes will be lost in the implicit conversion to ushort
.
The code above still works just like it did originally. It's only non-BIOS color attributes that don't produce the expected result. Because of the compatibility between TAttrPair
and ushort
, the following is enough to enable support for extended color attributes:
- ushort cFrame, cTitle;
+ TAttrPair cFrame, cTitle;
Nothing prevents you from using different variables for palette indices and color attributes, which is what should actually be done. The point of backward-compatibility is the ability to support new features without changing the program's logic, that is to say, minimizing the risk of increasing code complexity or introducing bugs.