malforge / mdk2

MIT License
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MDK²-SE

(Malware's Development Kit for SE)

Build and Deploy

A toolkit to help with ingame script (programmable block) development for Keen Software House's space sandbox Space Engineers. It helps you create a ready-to-code project for writing ingame scripts, and provides an analyzer which warns you if you're trying to use something that is not allowed in Space Engineers. It also provides a code minifier to make your deployed script as small as possible - albeit somewhat unreadable.

General features

Remarks:

Important Note

This is a project I pretty much made for myself. I'm publishing it in case someone else might have a use for it. Fair warning: Make requests, by all means, but if your request is not something I myself have any use for, someone else is gonna have to do the work. I'm fully employed, and this is a spare-time project. I'll be working on it on and off.

Contribution

Sure thing! I'd be happy to accept contributions to the project. I'm especially grateful for help with features that I might not personally need. Since my time is limited, I mostly focus on features I plan to use. So, extra features, like mod support, depend on community contributions. However, I won't merge contributions blindly. They need to meet a certain standard, and I reserve the right to reject features I don't like. Just a heads-up! 😄

Getting Started

See the wiki home page for instructions on how to get started on various IDEs/editors.


Space Engineers is trademarked to Keen Software House. This toolkit is fan-made, and its developer has no relation to Keen Software House.