mamonu / Astar

A* pathfinding algorithm experiments
MIT License
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A *


A * pathfinder algorithm experiments on a maze


As part of Hacktoberfest 2019:




TLDR


maze & start & end points:


A* algorithm


In games we often want to find paths from one location to another. We’re not only trying to find the shortest distance; we also want to take into account travel time.



TODO/DONE: