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Mapbase v7.2 - Source 2013
https://github.com/mapbase-source/source-sdk-2013
https://www.moddb.com/mods/mapbase
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This repository contains code from Mapbase, a modification of the Source 2013 SDK which serves as a combined package of general-purpose improvements, fixes, and utility features for mods.
Mapbase's main content in this repository may include:
For more information, view this page: https://github.com/mapbase-source/source-sdk-2013/wiki/Introduction-to-Mapbase
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Mapbase is an open-source project and its contents can be distributed and used at the discretion of its users. However, this project contains content from a vast number of different sources which have their own licensing or attribution requirements. We try to handle most of that ourselves, but users who plan on distributing Mapbase content are expected to comply with certain rules.
Up-to-date information about Mapbase content usage and credit are addressed in this article on Mapbase's wiki:
https://github.com/mapbase-source/source-sdk-2013/wiki/Using-Mapbase-Content
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EXTERNAL CONTENT USED IN MAPBASE <<<<<<<<
The Mapbase project is a combination of original code from its creators, code contributed by other Source modders, and code borrowed from open-source articles and repositories (especially ones which are specifically published as free source code). One of Mapbase's goals is to make the most popular fixes and the most obscure or complicated code changes accessible and easy to use for level designers and other kinds of Source modders who would otherwise have no idea how to implement them.
DISCLAIMER: Mapbase has a strict no-leak-content policy and only allows content created directly by contributors or content originating from open-source repositories. If you believe any content in Mapbase originates from any leak or unauthorized source (Valve or otherwise), please contact Blixibon immediately. Mapbase is intended to be usable by everyone, including licensed Source projects and Steam mods.
Mapbase uses content from the following non-Source SDK 2013 Valve games or SDKs:
-- Alien Swarm SDK (Used to backport features and code from newer branches of Source into a Source 2013/Half-Life 2 environment) -- Source SDK 2007 Code (Used to implement some of Tony Sergi's code changes)
-- Alien Swarm (Used to port assets from the aforementioned SDK code features, e.g. game instructor icons) -- Left 4 Dead (Used to port certain animations as well as assets from the aforementioned SDK code features, e.g. particle rain) -- Half-Life: Source (Used to port friction tool textures)
Valve allows assets from these titles to be distributed for modding purposes. Note that ported assets are only used in the release build, not the code repository.
Mapbase may also contain new third-party software distributed under specific licensing. Please see the bottom of thirdpartylegalnotices.txt for more information.
Here's a list of Mapbase's other external code sources:
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Valve Developer Community (VDC) sources:
https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007 (Dynamic RTT shadow angles by Saul Rennison)
https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps (Parallax corrected cubemaps implementation from Brian Charles)
https://developer.valvesoftware.com/wiki/Adding_the_Game_Instructor (ASW SDK game instructor adapted to Source 2013 by Kolesias123; was implemented based on a translated article)
https://developer.valvesoftware.com/wiki/Brush_ladders (Functional func_ladders in Source 2013)
https://developer.valvesoftware.com/wiki/CAreaPortalOneWay (func_areaportal_oneway)
https://developer.valvesoftware.com/wiki/Implementing_Discord_RPC (Discord RPC implementation; Mapbase has its own framework originally based on this article)
https://developer.valvesoftware.com/wiki/Rain_splashes (NOTE: This code is not completely used in Mapbase, but may still exist in its codebase)
https://developer.valvesoftware.com/wiki/Hand_Viewmodels (NOTE: This code is not completely supported by default because Mapbase does not yet have weapon viewmodels which support interchangeable arms; this may change in the future)
https://developer.valvesoftware.com/wiki/General_SDK_Snippets_%26_Fixes (Various snippets on the article, including the dropship gun fix)
https://developer.valvesoftware.com/wiki/Memory_Leak_Fixes (Most of these snippets were applied in later SDK updates, but some were not and have been added to Mapbase)
https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes (Misc. env_projectedtexture fixes; Some of these are superceded by Alien Swarm-based changes and not used)
https://developer.valvesoftware.com/wiki/Scenes.image (Original raw VCD file support; Code was improved for Mapbase and the article was later updated with it)
https://developer.valvesoftware.com/wiki/Extending_Prop_Sphere (prop_sphere customization)
https://developer.valvesoftware.com/wiki/TF2_Glow_Effect_(2013_SDK) (Glow effect)
https://developer.valvesoftware.com/wiki/CFuncMoveLinear_ParentingFix (func_movelinear parenting fix; Code was improved for Mapbase and the article was later updated with it)
https://developer.valvesoftware.com/wiki/Viewmodel_Prediction_Fix (Viewmodel prediction fix)
https://developer.valvesoftware.com/wiki/Owner#Collisions_with_owner (FSOLID_COLLIDE_WITH_OWNER flag)
https://developer.valvesoftware.com/wiki/Npc_clawscanner#Strider_Scout_Issue (npc_clawscanner strider scout fix)
https://developer.valvesoftware.com/wiki/Ambient_generic:_stop_and_toggle_fix (Fixes for stopping/toggling ambient_generic)
https://developer.valvesoftware.com/wiki/Func_clip_vphysics ("Start Disabled" keyvalue fix)
https://developer.valvesoftware.com/wiki/Importing_CSS_Weapons_Into_HL2 (CS:S viewmodel chirality)
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Direct contributions:
== Contributions from samisalreadytaken: =-- https://github.com/mapbase-source/source-sdk-2013/pull/47 (VScript utility/consistency changes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/59 (New VScript functions and singletons based on API documentation in later Source/Source 2 games) =-- https://github.com/mapbase-source/source-sdk-2013/pull/80 (More VScript changes, including support for extremely flexible client/server messaging) =-- https://github.com/mapbase-source/source-sdk-2013/pull/105 (VScript fixes and optimizations, Vector class extensions, custom convars/commands) =-- https://github.com/mapbase-source/source-sdk-2013/pull/114 (VScript fixes and extensions) =-- https://github.com/mapbase-source/source-sdk-2013/pull/122 (Minor VScript-related adjustments) =-- https://github.com/mapbase-source/source-sdk-2013/pull/148 (Minor fixup) =-- https://github.com/mapbase-source/source-sdk-2013/pull/167 (Security fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/168 (Squirrel update) =-- https://github.com/mapbase-source/source-sdk-2013/pull/169 (VScript VGUI) =-- https://github.com/mapbase-source/source-sdk-2013/pull/171 (VScript documentation sorting) =-- https://github.com/mapbase-source/source-sdk-2013/pull/173 (VScript fixes and optimizations) =-- https://github.com/mapbase-source/source-sdk-2013/pull/192 (VScript hook manager and fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/206 (Fix CScriptNetMsgHelper::WriteEntity()) =-- https://github.com/mapbase-source/source-sdk-2013/pull/213 (VScript HUD visibility control, optimizations for 3D skybox angles/fake worldportals) =-- https://github.com/mapbase-source/source-sdk-2013/pull/229 (VScript VGUI HUD viewport parenting, game_text and vgui_text_display VScript font fallback) =-- https://github.com/mapbase-source/source-sdk-2013/pull/261 (Misc VScript additions) =-- https://github.com/mapbase-source/source-sdk-2013/pull/279 (weapon_custom_scripted fixes)
== Contributions from z33ky: =-- https://github.com/mapbase-source/source-sdk-2013/pull/21 (Various GCC/Linux compilation fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/95 (Additional GCC/Linux compilation fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/117 (Additional GCC/Linux compilation fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/124 (Memory error fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/130 (Memory error fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/131 (env_projectedtexture target shadows fix) =-- https://github.com/mapbase-source/source-sdk-2013/pull/132 (Console error fix) =-- https://github.com/mapbase-source/source-sdk-2013/pull/152 (Additional GCC/Linux compilation fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/159 (Additional GCC/Linux compilation fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/162 (VS2019 exception specification fix) =-- https://github.com/mapbase-source/source-sdk-2013/pull/170 (HL2 non-Episodic build fix)
== Contributions from Petercov: =-- https://github.com/mapbase-source/source-sdk-2013/pull/182 (NPCs load dynamic interactions from all animation MDLs) =-- https://github.com/mapbase-source/source-sdk-2013/pull/184 (Projected texture horizontal FOV shadow fix) =-- https://github.com/mapbase-source/source-sdk-2013/pull/185 (Fix enemyfinders becoming visible when they wake) =-- https://github.com/mapbase-source/source-sdk-2013/pull/186 (Fix for brightly glowing teeth) =-- https://github.com/mapbase-source/source-sdk-2013/pull/183 (Enhanced custom weapons support) =-- https://github.com/mapbase-source/source-sdk-2013/pull/230 (Caption fixes) =-- https://github.com/mapbase-source/source-sdk-2013/pull/231 (Sentence source bug fix)
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Other sources:
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If there is anything missing from this list, please contact Blixibon.
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Aside from the content list above, Mapbase has more descriptive and up-to-date credits on this wiki article: https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits
Other relevant articles:
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In memory of Holly Liberatore (moofemp)
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Please see the Source SDK 2013 license below:
SOURCE 1 SDK LICENSE
Source SDK Copyright(c) Valve Corp.
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE PLEASE DONT DOWNLOAD OR USE THE SDK.
You may, free of charge, download and use the SDK to develop a modified Valve game running on the Source engine. You may distribute your modified Valve game in source and object code form, but only for free. Terms of use for Valve games are found in the Steam Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
You may copy, modify, and distribute the SDK and any modifications you make to the SDK in source and object code form, but only for free. Any distribution of this SDK must include this LICENSE file and thirdpartylegalnotices.txt.
Any distribution of the SDK or a substantial portion of the SDK must include the above copyright notice and the following:
DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
ARISING OUT OF THE USE OF OR INABILITY TO USE THE
ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
If you would like to use the SDK for a commercial purpose, please contact Valve at sourceengine@valvesoftware.com.