This project calculates approximate SDFs for triangle meshes. It works for non-watertight meshes (meshes with holes), self-intersecting meshes, meshes with non-manifold geometry and meshes with inconsistently oriented faces.
pip3 install mesh-to-sdf
If you're using Windows or Mac, you need to work around a bug in pyrender. Check the FAQs below.
The mesh_to_voxels
function creates an N ✕ N ✕ N array of SDF values.
In this example, a mesh is reconstructed using Marching Cubes and then rendered.
from mesh_to_sdf import mesh_to_voxels
import trimesh
import skimage
mesh = trimesh.load('chair.obj')
voxels = mesh_to_voxels(mesh, 64, pad=True)
vertices, faces, normals, _ = skimage.measure.marching_cubes(voxels, level=0)
mesh = trimesh.Trimesh(vertices=vertices, faces=faces, vertex_normals=normals)
mesh.show()
This example creates 250,000 points, where most of the points are close to the surface and some are sampled uniformly. This is the method that is proposed and used in the DeepSDF paper. In this example, the resulting points are rendered in red where the SDF is positive and in blue where it is negative.
from mesh_to_sdf import sample_sdf_near_surface
import trimesh
import pyrender
import numpy as np
mesh = trimesh.load('chair.obj')
points, sdf = sample_sdf_near_surface(mesh, number_of_points=250000)
colors = np.zeros(points.shape)
colors[sdf < 0, 2] = 1
colors[sdf > 0, 0] = 1
cloud = pyrender.Mesh.from_points(points, colors=colors)
scene = pyrender.Scene()
scene.add(cloud)
viewer = pyrender.Viewer(scene, use_raymond_lighting=True, point_size=2)
The general pipeline for calculating SDF in this project is as follows:
This repository contains an implementation of the procedure proposed in the DeepSDF paper, as well as some alternatives.
Q: I'm getting this error: module 'pyglet.gl' has no attribute 'xlib'
This is due to a bug in pyrender. Possible workarounds:
pyrender 0.1.30
and pyglet 1.4.0b1
(check this issue for more details)site-packages/pyrender/platforms/pyglet_platfform.py
and surround the content of make_uncurrent
with a try-catch blockQ: I want to run this on a computer without a screen (ie. via SSH)
Add this to your script before importing mesh_to_sdf
:
import os
os.environ['PYOPENGL_PLATFORM'] = 'egl'
__Q: There are cone shaped artifacts in the SDF volume when using sign_method='normal'
__
This is a known issue.
To mitigate this, the signs are determined by checking a number of surface points and using a majority vote.
This problem can't be avoided entirely and increasing the number of points (normal_sample_count
) even further doesn't seem to help.
In some cases, this problem appears when the mesh contains tiny triangles that face in a different direction than their surrounding area.
Smoothing the mesh doesn't seem to help.
The sign_method='depth'
approach doesn't have this problem.
But it doesn't work with meshes that have holes.
__Q: There are ray shaped artifacts in the SDF volume when using sign_method='depth'
__
This happens when the mesh has holes and a camera can see "inside" the mesh.
Use sign_method='normal'
instead.
Q: This doesn't work!
This repository contains two approximate methods and in some cases they don't provide usable results.
When one of the methods fails, try the other one.
This can be automated by using the built-in ways to check if the result is plausible.
For the voxelizing methods, use check_result=True
.
This checks if the difference in SDF is smaller than the difference in distance between any two points.
In sample_sdf_near_surface
, you can add a volume check (min_size
).
If these checks fail, a BadMeshException
is thrown.
This method can process about 60% of the meshes in the ShapeNet dataset.
Calculate signed distance values for an array of given query points
mesh_to_sdf.mesh_to_sdf(mesh, query_points, surface_point_method='scan', sign_method='normal', bounding_radius=None, scan_count=100, scan_resolution=400, sample_point_count=10000000, normal_sample_count=11)
Parameters
mesh
: a trimesh meshquery_points
: an N ✕ 3 numpy array, containing the points for which the signed distance function should be calculated.Returns
Calculate an N ✕ N ✕ N voxel volume of signed distance values for a given mesh. The mesh is first transformed to fit inside a cube ranging from -1 to 1.
mesh_to_sdf.mesh_to_voxels(mesh, voxel_resolution=64, surface_point_method='scan', sign_method='normal', scan_count=100, scan_resolution=400, sample_point_count=10000000, normal_sample_count=11, pad=False, check_result=False, return_gradients=False)
Parameters
mesh
: a trimesh meshvoxel_resolution
: the resolution N of the resulting voxel volumepad
: if True
, the resulting array is padded with ones, ensuring a mesh without holes when reconstructing with Marching Cubescheck_result
: if True
, the result is checked for continuity.
If the voxel volume is not a plausible signed distance field, an exception is thrown.Returns
Returns additionally if return_gradients
is True
:
Sample some points uniformly and some points near the shape surface and calculate SDFs for these points. This follows the procedure proposed in the DeepSDF paper. The mesh is first transformed to fit inside the unit sphere.
mesh_to_sdf.sample_sdf_near_surface(mesh, number_of_points = 500000, surface_point_method='scan', sign_method='normal', scan_count=100, scan_resolution=400, sample_point_count=10000000, normal_sample_count=11, min_size=0, return_gradients=False)
Parameters
mesh
: a trimesh meshnumber_of_points
: the number N of points to be sampled, including surface points and uniform pointsmin_size
: The fraction of uniformly sampled that should be inside the shape.
If this is 0.015 and less than 1.5% of uniformly sampled points have negative SDFs, an exception is thrown.
This can be used to detect bad meshes.Returns
Returns additionally if return_gradients
is True
:
Returns an intermediate data structure containing a surface point cloud, scans and a kd-tree of the point cloud. This can be used if SDFs will be calculated multiple times for the same mesh or for debugging.
mesh_to_sdf.get_surface_point_cloud(mesh, surface_point_method='scan', bounding_radius=1, scan_count=100, scan_resolution=400, sample_point_count=10000000, calculate_normals=True)
Parameters
mesh
: a trimesh meshReturns
SurfacePointCloud
surface_point_method
:
The method to generate a surface point cloud.
Either 'scan'
or 'sample'
.
The scanning method creates virtual scans while the sampling method uses the triangles to sample surface points.
The sampling method only works with watertight meshes with correct face normals, but avoids some of the artifacts that the scanning method creates.
sign_method
:
The method to determine the signs of the SDF values.
Either 'normal'
or 'depth'
.
The normal method uses normals of the point cloud.
It works better for meshes with holes, but sometimes results in "bubble" artifacts.
The depth method avoids the bubble artifacts but is less accurate.
bounding_radius
:
The radius of a sphere that contains all mesh vertices.
If None
, this value is calculated using the mesh.
scan_count
:
Number of scans when using the scanning method
scan_resolution
:
Resolution for the scans in pixels.
sample_point_count
:
Number of points to sample when using surface_point_method='sample'
normal_sample_count
:
Number of nearby surface points to check when using sign_method='normal'
.
The sign of the resulting SDF is determined by majority vote.