markcwm / openb3d.mod

OpenB3D BlitzMax wrapper, see openb3d.docs for examples
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fixed: crashes #1

Closed ProPuke closed 8 years ago

ProPuke commented 8 years ago

uv arrays were not disabled in voxel rendering and after disabling shaders, which would cause driver segfaults when rendering clientside vertex arrays without uvs (guess you just got lucky with vbos)

markcwm commented 8 years ago

I haven't tested but since your changes seem right I have merged it. Thanks!