Closed ProPuke closed 8 years ago
uv arrays were not disabled in voxel rendering and after disabling shaders, which would cause driver segfaults when rendering clientside vertex arrays without uvs (guess you just got lucky with vbos)
I haven't tested but since your changes seem right I have merged it. Thanks!
uv arrays were not disabled in voxel rendering and after disabling shaders, which would cause driver segfaults when rendering clientside vertex arrays without uvs (guess you just got lucky with vbos)