markcwm / openb3d.mod

OpenB3D BlitzMax wrapper, see openb3d.docs for examples
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Request: cylinder-to-polygon collision method #14

Open Hezkore opened 5 years ago

Hezkore commented 5 years ago

We currently only have ellipsoid to sphere/polygon/box collision methods. It would be great to have a cylinder to sphere/polygon/box collision method.

markcwm commented 5 years ago

Hello, what do you have in mind it being used for? Bullets? Vehicle wheels?

Hezkore commented 5 years ago

Mostly for the player. I don't like the way the player slides around with the current ellipsoid collision. I want straight sharp edges to collide with, and then manually test for ground and ceiling height using PickLine.

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markcwm commented 5 years ago

Ah I see, yes that would be good, I'll not make any promises as it's probably hard but I'll put it on my roadmap list.