Open Hezkore opened 5 years ago
Hello, what do you have in mind it being used for? Bullets? Vehicle wheels?
Mostly for the player. I don't like the way the player slides around with the current ellipsoid collision. I want straight sharp edges to collide with, and then manually test for ground and ceiling height using PickLine.
Ah I see, yes that would be good, I'll not make any promises as it's probably hard but I'll put it on my roadmap list.
We currently only have ellipsoid to sphere/polygon/box collision methods. It would be great to have a cylinder to sphere/polygon/box collision method.