Closed Kippykip closed 6 years ago
Doesn't matter whether you load with LoadMesh and LoadAnimMesh. If the model file loaded contains bones and you use FreeEntity, it will crash BlitzMax. Thread with more detail here: http://www.syntaxbomb.com/index.php/topic,3663.0.html
Example here: crashexample2.zip
Good luck! :)
Thanks Kip, the latest commit ff8f805cc324925cf80fe370c0a97a646be4b41c should fix this now. Also fixed is the MD2 crashing on exit issue.
Doesn't matter whether you load with LoadMesh and LoadAnimMesh. If the model file loaded contains bones and you use FreeEntity, it will crash BlitzMax. Thread with more detail here: http://www.syntaxbomb.com/index.php/topic,3663.0.html
Example here: crashexample2.zip
Good luck! :)