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marrus-sh
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jelli
A game engine! Currently being developed.
MIT License
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Jelli 2
#77
marrus-sh
closed
4 years ago
1
Create the Gel module
#76
marrus-sh
closed
8 years ago
0
Allow characters and areas to be loaded from multiple files.
#75
marrus-sh
opened
8 years ago
0
Implement Jelli Compact Ledgers
#74
marrus-sh
closed
8 years ago
0
Write a JEL ELM file.
#73
marrus-sh
closed
8 years ago
0
Document the JEL file type.
#72
marrus-sh
closed
8 years ago
0
Rewrite all game code to load data from an external JSON file instead of HTML.
#71
marrus-sh
opened
8 years ago
0
Get rid of minor instance functions
#70
marrus-sh
opened
8 years ago
0
Support iterables other than strings in `Letters`
#69
marrus-sh
opened
8 years ago
0
Automate `Letters` image onload processing
#68
marrus-sh
opened
8 years ago
4
Ensure only own properties are checked when storing key-value pairs
#67
marrus-sh
opened
8 years ago
0
Data subarrays
#66
marrus-sh
opened
8 years ago
1
Synthesizer support
#65
marrus-sh
opened
8 years ago
0
Video support
#64
marrus-sh
opened
8 years ago
1
Sound support
#63
marrus-sh
opened
8 years ago
0
Data engine component
#62
marrus-sh
closed
8 years ago
1
Make sure all Issues are documented
#61
marrus-sh
opened
8 years ago
0
Document proper usage in `Introduction` sections
#60
marrus-sh
opened
8 years ago
0
Transfer all code into Literate CoffeeScript
#59
marrus-sh
closed
8 years ago
1
Remove dependence on `MouseEvent.page*` if possible
#58
marrus-sh
opened
8 years ago
0
Insure that constructor functions are only called as constructors
#57
marrus-sh
opened
8 years ago
0
Access `data-*` attributes only with `getAttribute()`
#56
marrus-sh
opened
8 years ago
0
UTF-32 for creating LetterStrings
#55
marrus-sh
opened
8 years ago
0
Create HTML encapsulation for save files
#54
marrus-sh
closed
8 years ago
2
Switch over to Literate CoffeeScript
#53
marrus-sh
closed
8 years ago
0
Support for multiple screens
#52
marrus-sh
closed
8 years ago
0
Support for canvas compositing and filters
#51
marrus-sh
opened
8 years ago
0
Support for Tilesets larger than 0xFF
#50
marrus-sh
opened
8 years ago
1
Support for different collision resolutions
#49
marrus-sh
opened
8 years ago
0
Support packaging of characters and areas in external files
#48
marrus-sh
opened
8 years ago
1
Support direct game embedding
#47
marrus-sh
closed
8 years ago
0
Possibly get rid of defineFunctions or change how it works
#46
marrus-sh
opened
8 years ago
1
Specify canvases with `class="screen"`
#45
marrus-sh
closed
8 years ago
0
Make it so JelliImage is placed like Character, not like Map.
#44
marrus-sh
closed
8 years ago
0
Create a Character/JelliImage superclass
#43
marrus-sh
closed
8 years ago
0
Implement JelliScript bracket notation
#42
marrus-sh
closed
8 years ago
1
Get rid of magic numbers whenever they appear
#41
marrus-sh
opened
8 years ago
0
Add a `data-logging` (and possibly `data-strict`) attribute to handle errors and logging
#40
marrus-sh
opened
8 years ago
0
add screen_x and screen_y variables to Character()
#39
marrus-sh
closed
8 years ago
1
Use strings instead of variables to specify dir
#38
marrus-sh
closed
8 years ago
0
Allow code to be run at the end of game/area step, not just the beginning
#37
marrus-sh
closed
8 years ago
0
Allow sprite mirroring
#36
marrus-sh
closed
8 years ago
1
Allow specification of letter widths and offsets via base64-encoded `data-*` attributes
#35
marrus-sh
opened
8 years ago
0
Move all base64 processing into the engine
#34
marrus-sh
opened
8 years ago
0
Make `target` and `targetBy` record velocity and direction somehow
#33
marrus-sh
closed
8 years ago
0
Modules should probably use game.document not document
#32
marrus-sh
closed
8 years ago
1
Allow images to be loaded more than once
#31
marrus-sh
closed
8 years ago
0
Character convenience functions
#30
marrus-sh
closed
8 years ago
1
Add support for images
#29
marrus-sh
closed
8 years ago
0
Add support for particles
#28
marrus-sh
closed
8 years ago
1
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