martinlyra / rw-mod-neocanines

A race mod for Rimworld, adding tauric genemodifications of humans
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Life expectancy in the negatives #1

Open LazyFangs opened 3 years ago

LazyFangs commented 3 years ago

Hi,

Probably just a cosmetic change, but it's -2147483648. Is there a reason they are meant to be immortal?

martinlyra commented 3 years ago

Hello there!

Yes, it is intentional. I put Infinity in the life expectancy to achieve functional immortality against age. So they die of other natural causes like disease, violence, and human-leather-clad cannibals. - Plus, the max age they spawn in is 120 years. So you won't see anyone older than that unless your colonists live long enough.

The reason why it is a huge negative number is because it is the numerical value of Infinity on the computer. That display is an issue out of my hands.

But if that is a huge balance issue. Then I can reconsider changing it. There are age reversal machines in the game after all, so the life expectancy could be lowered.

LazyFangs commented 3 years ago

Hi,

Lack of an age limit means that none of them will spawn with any age related issues, and the age reversal (which is part of 1.3, and can be an important part of the ideology) is functionally useless, making the game a bit too easy perhaps. I'd image old neocanines having a lot of back problems or joint related ones, or their unique biology.

I don't actually have a horse in this race too much, this was just a comment for perhaps some RP related reasons - it would be nice to have sagely old wolves that I can transcend into full machines.

Thanks for taking the time to reply!

martinlyra commented 3 years ago

Interesting information! Didn't know this. Perhaps there is a way to force age issues on them regardless of their age or life expectancy. I recall there being curves related to spawning pawns with age-related issues and disease.

Thanks for your input on this matter! There are other outstanding balance issues with them as well, they have really strong vitality and strength in melee. I copy-pasted some attacks from the wargs thinking they would be appropriately balanced. But no, social combat can be a liability because the attacks cause lot of bleeding and can easily cause permanent organ damage. Then they eat a lot too, to offset their strength and blaming it on their high energy demand. Their comfort temperature restricts them to cold and temperate biomes with maximum temperature no higher than 20C.

On that note, I'll try to see on what I can do on this. Those wolves are indeed a big change in how you may have to play the game. It is intentional, but it should not be a dealbreaker or invalidate a large part of the game.

LazyFangs commented 3 years ago

I don't mind the challenge, and all of them can be offset with proper tech - clothing, armor, that kinda deal. It's the low maintenance ones that are "boring" xP My woof colony is currently in a tropical island and it was interesting to start naked and fight the heat stroke by hiding in the walk-in freezer before the first cotton yield :D

Other than that, really love their aesthetics. So far they are well behaved ^^

martinlyra commented 2 years ago

It has been a bit overdue to report back on this because the age issue should have been resolved since commit https://github.com/martinlyra/rw-mod-neocanines/commit/bd6168816d097913e664c44bcbf8afbbe8c41122 (14th Aug). But I am keeping it open for now, in case there are still unresolved issues related to the life-expectancy.