I haven't verified the game won't find a script fragment if it isn't at a proper local file ordinal (number of masters in the file), but I assume that it probably doesn't work. So, as of right now, renumber conflicting may not lead to functioning mods. This will only happen if a plugin being merged has Script fragments and another mod in the merge has a master that the plugin with script fragments doesn't have.
Copied from Asana.
I haven't verified the game won't find a script fragment if it isn't at a proper local file ordinal (number of masters in the file), but I assume that it probably doesn't work. So, as of right now, renumber conflicting may not lead to functioning mods. This will only happen if a plugin being merged has Script fragments and another mod in the merge has a master that the plugin with script fragments doesn't have.