matortheeternal / merge-plugins

Standalone application for merging bethesda plugin files.
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Script fragments won't be altered when master count changes #5

Closed matortheeternal closed 9 years ago

matortheeternal commented 9 years ago

Copied from Asana.

I haven't verified the game won't find a script fragment if it isn't at a proper local file ordinal (number of masters in the file), but I assume that it probably doesn't work. So, as of right now, renumber conflicting may not lead to functioning mods. This will only happen if a plugin being merged has Script fragments and another mod in the merge has a master that the plugin with script fragments doesn't have.