Closed InsanePlumber closed 8 years ago
When loading LO without any plugins selected, the LO is correct. When loading all ESMs in order the LO is correct, however when one ESP is selected the order gets all messed up.
I use MO as well, and I'm getting this problem for FO3. In the logfile, it says it's getting the load order from 12:50:49 (GENERAL) Load Order: Using C:\Users\'_____\AppData\Local\Fallout3\
That's not where the loadorder.txt I want to use is. The one I want to use is in D:\Games\Steam\steamapps\common\Fallout 3 goty\Mod Organizer\profiles\Clear and Present Danger
Just figured you might want to know where the program is looking for loadorder.txt.
Yes, I'm seeing this problem with Oblivion as well (not getting the loadorder.txt for the Mod Organizer profile I'm using)
I seem to have found the issue when using Mod Organizer. I'll upload a dev build.
Here is a devbuild: http://puu.sh/m9xyu.zip
If one or more of you could test to make sure this gets the load order right, that would be awesome. It works for me for Oblivion.
Just tested the devbuild through Mod Organizer, load order detection works.
Thanks @Roofcrawler
Still having problems with FNV load order, according to some users.
Left4Gamer1:
Hello, I'm having problems with the load order when trying to load the FalloutNV profile. It's nothing like my actual load order, and the master plugin (Fallout.esm) isn't the first to load, loading actually after some DLCs which seems to be causing an issue where my plugins won't load properly. This issue is only occurring in FalloutNV, as with Skyrim the load order is correct.
ImANomad:
Version 2.1.2 Fnv profile still can't get load order work right and because of that i can't use your program at all. http://imgur.com/sfXECKH Also if i minimize program window with "show desktop" button at windows task bar i stuck with it unable to get it back and have to terminate process through the task manager.
According to user reports NMM load orders for FNV and TES4 and (presumably) FO3 are the ones that are still incorrect. MO load orders are correct for all games.
@matortheeternal For me it still works properly only for Skyrim. (Hotfix v2.1.2) I do not use MO or NMM.
@InsanePlumber using NMM is equivalent to using no Mod Manager as far as the current code is concerned.
I think I fixed it. Can someone please test this dev build: Dev build 2.1.2.1
I confirm the correct reading of Load Order for SKY,FO3,FNV. When MP starts to merge modifications for FO4 You Really Will Be ETERNAL. Thank you Mator !
In the evening (about eight hours after writing this) I check how new version works on the front of merging modifications for FO3/FNV.
Just out of curiosity (if it is not a problem), what was the problem?
@InsanePlumber awesome! Finally.
The problem was I didn't get the file age information for the loadorder.txt list. I did it for plugins.txt, but not loadorder.txt, so when the program went to sort that list it just messed up. It was literally one line of code:GetPluginDates(slLoadOrder);
. 1f6a517
Merge Plugins can not read properly of Load Order for FO3\NV.
Wrye Flash Load Order (FO3) http://imgur.com/AZnoUHm
Merge Plugins Load Order (FO3) http://imgur.com/6kLnNAV
Wrye Flash Load Order (FNV) http://imgur.com/zJSNf7i
Merge Plugins Load Order (FNV) http://imgur.com/lHWa9hD
For Skyrim is working properly.
EDIT Want to add that I have never had problems with earlier versions of Merge Plugins.(apart from those reported previous) I "installed" Merge Plugins (2.1.1) from scratch. Removed the old profiles allow for the creation of new ones. Everything has been detected correctly.