Closed matthewscharles closed 5 days ago
People seem to use this differently. As far as I can tell with Unreal/Epic themselves:
MetaSound = unit within the engine MetaSounds = collection of units, name of the engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/metasounds-reference-guide-in-unreal-engine MetaSound Graph, MetaSound Editor, MetaSound Patch
So I'm pretty sure you can have MetaSoundBranches and MetaSound plugins!
Minor detail, but this needs to be consistent before actively sharing the repository as it might affect the URL.