int32 SampleRate = 44100; // Default sample rate
// Retrieve the sample rate from the engine's audio device
// (unsure about GEngine, this seems to be old information)
/* if (GEngine)
{
if (FAudioDevice* AudioDevice = GEngine->GetMainAudioDevice())
{
SampleRate = AudioDevice->GetSampleRate();
}
}*/
This was my first attempt: