Closed matthewscharles closed 1 week ago
Needs to be registered on startup see: https://dev.epicgames.com/community/learning/tutorials/ry7p/unreal-engine-creating-metasound-nodes-in-c-quickstart#nodecreationandregistration
Ok, this is already happening in the template I started from. Next step: check the startup module
Upon further inspection, the registration in the startup module seems to be redundant. I think I should assume that this is registering OK, I need to check the placement in the hierarchy elsewhere.
Need to set the metadata
Going back to the FNodeClassMetadata Metadata, there seems to be a place for this in the category hierarchy. However, if I try to set this directly with a string, I get:
error C2440: 'initializing': cannot convert from 'initializer list' to 'TArray<FText,FDefaultAllocator>'
(note: no sign of my test message in the log when I run the apparently successful build)
Resolved. There seems to have been another issue in my build process, it works well now!
Everything builds now, but there does not seem to be a way to access the plugin -- it needs a place within the Metasound list of nodes