remove any log related lag by processing them separately from the game stuff. the more logs your modpack generates the bigger the impact this mod has!
Reduce logs from mods by specifying a LogLevel for each LogSource
Detect calls to Unity.Debug
inside the game assemblies and allow users to tweak them
Note: Has to be enabled in the config LogWrapping.Enabled
the class AsyncLoggers.API.AsyncLoggersAPI
contains a method to register your own ILogListener
into AsyncLoggers system:
public static void UpdateListenerFlags(ILogListener target, LogListenerFlags flags)
possible flags are:
SyncHandling
IgnoreFilters
AddTimeStamp
None
additionally the class exposes two properties: