max-mapper / minecraft-skin

load minecraft skins as meshes in three.js applications
http://maxogden.github.com/minecraft-skin/
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minecraft-skin

load minecraft skins as meshes in three.js applications

originally written by @daniel_hede for this awesome demo, turned into a module and upgraded to r54 by @maxogden

minecraft is property of Mojang AB

var skin = require('minecraft-skin')
var viking = skin(THREE, 'viking.png')
viking.mesh.position.y = 50
scene.add(viking.mesh)

designed for use with browserify

license

BSD