max1mde / ChatBubbles-API

The official api of the plugin better chat bubbles
https://www.spigotmc.org/resources/115811/
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maximde plugin spigot

The official api of the plugin Better Chat Bubbles

Remove, create new or modify existing chat bubbles on any living entity as you like


API Setup

[!IMPORTANT]
Add depend BetterChatBubbles
in your plugin.yml file!

For example like that:

name: ChatBubblesExample
version: '${version}'
main: com.maximde.chatbubblesexample.ChatBubblesExample
api-version: '1.19'

depend:
  - BetterChatBubbles

Dependency

Gradle

Groovy

repositories {
    maven { url 'https://jitpack.io' }
}

dependencies {
    compileOnly 'com.github.max1mde:ChatBubbles-API:1.5.3'
}

Kotlin DSL

repositories {
    maven("https://jitpack.io")
}

dependencies {
    compileOnly("com.github.max1mde:ChatBubbles-API:1.5.3")
}

Maven

<repositories>
    <repository>
        <id>jitpack.io</id>
        <url>https://jitpack.io</url>
    </repository>
</repositories>

<dependency>
    <groupId>com.github.max1mde</groupId>
    <artifactId>ChatBubbles-API</artifactId>
    <version>1.5.3</version>
        <scope>provided</scope>
</dependency>

Usage

How to use the API in your plugin

Events


The BubbleCreateEvent
Import: com.maximde.betterchatbubbles.api.events.BubbleCreateEvent

Can be used like that:

@EventHandler
public void onBubbleCreate(BubbleCreateEvent event) {
    ChatBubble chatBubble = event.getChatBubble();
    // You can modify the chat bubble
    chatBubble.setScale(new Vector3D(5, 5, 5));

    // You can also cancel the event (So this chat bubble will not be created)
    event.setCancelled(true);
}

The BubbleRemoveEvent
Import: com.maximde.betterchatbubbles.api.events.BubbleRemoveEvent

Can be used like that:

@EventHandler
public void onBubbleRemove(BubbleRemoveEvent event) {
    ChatBubble chatBubble = event.getChatBubble();
    // You can get the chat bubble and the data in it.

    /* You can cancel the event which stops the bubble from 'despawning'
     * (This means the bubble will never be removed until the viewer rejoins the server)
     */
    event.setCancelled(true);
}

ChatBubble

Import com.maximde.betterchatbubbles.api.ChatBubble

Creating a new instance of the ChatBubble's class


LivingEntity target = // This can be any player or living entity like a zombie! Above this entity the chat bubbles will be shown!

ChatBubble chatBubble = new ChatBubble(target, RenderMode.NEARBY); // RenderMode nearby means all players near the target will see the chat bubbles

// Now you can modify the chat bubble
chatBubble.setText("Test")
    .setScale(new Vector3D(2,2,2))
    .setShadow(true)
    .setBillboard(Display.Billboard.VERTICAL)
    .setMaxLineWidth(500)
    .setSeeThroughBlocks(false);

// There are also the bubble actions:

// Spawns the chat bubble entity
chatBubble.getActions().spawn();
// Applies your changed properties of the chatBubble object to the entity
chatBubble.getActions().apply();
// Removes the entity
chatBubble.getActions().remove();

// For more properties look into the ChatBubble class or in your IDE's auto completions for that object 

To spawn that chat bubble you need the bubble generator ↓

Bubble generator

First you need to get the instance of the API:

BubbleAPI bubbleAPI = BubbleAPI.getBubbleAPI().get();

The you can use the bubble generator like that:

bubbleAPI.getBubbleGenerator().spawnBubble(chatBubble);

You can get all active chat bubbles

List<ChatBubble> activeChatBubbles = bubbleAPI.getBubbleGenerator().getAllActiveBubbles();

or all active chat bubbles of a specific entity

List<ChatBubble> activeChatBubbles = bubbleAPI.getBubbleGenerator().getActiveBubbles(targetEntity);

There are also some other methods in the bubble generator

// You dont need a ChatBubble object for this method it will just take the values from the config for the bubble
bubbleAPI.getBubbleGenerator().spawnBubble(target, "The text in the chat bubble");

// Remove all bubbles of an entity without any animation
bubbleAPI.getBubbleGenerator().clearBubbles(target);

// Get the currently shown/active chat bubbles of an entity
int currentBubbleAmount = bubbleAPI.getBubbleGenerator().getBubbleAmount(target)

// Get by entity ID
List<ChatBubble> activeBubblesFromEntity = bubbleAPI.getBubbleGenerator().getActiveBubbles(int entityID);

/**
* If you want to use the bubble actions before you spawned it using a BubbleGenerator#spawnBubble(..) method,
* you have to initialize the actions first.
* Or if you've overwritten the implementation of the actions you can reset them using this method
*/
bubbleAPI.getBubbleGenerator().initBubbleActions(ChatBubble chatBubble);

Examples

A simple damage indicator:

@EventHandler
public void onEntityDamage(EntityDamageEvent event) {
    if(!(event.getEntity() instanceof LivingEntity)) return;
    ChatBubble chatBubble = new ChatBubble((LivingEntity) event.getEntity(), RenderMode.NEARBY);

    chatBubble.setText(ChatColor.RED + "Damage: " + event.getDamage())
            .setScale(new Vector3D(1,1,1));

    BubbleAPI.getBubbleAPI().get().bubbleGenerator().spawnBubble(chatBubble);
}