Closed akarle closed 7 years ago
This was fixed!! It was a simple, elegant solution. Basically, a new class Dog.js was introduced, and a new property "dog_present" was added to location.
Dog's should never have their own fog, in fact, they don't NEED to be a location. The only reason I pinned them as a location before was so that I could interact with them, but this is easily fixed by simply making the interact with a tile call interact with dog if a dog is present
Run through the dog and then turn around and run back through the dog. Notice two things:
COUNTERMEASURE/NEXT STEPS: