figlet4go
is a go library which is a port of FIGlet to Golang.
With figlet4go
it's easy to create ascii text banners in the command-line or with the given api.
This Repository used to be a fork of getwe/figlet4go, but I changed so much that it's not compatible anymore
$ go get -u github.com/mbndr/figlet4go/...
You can use the figlet4go
command in the command-line.
For example (generates the banner on top):
$ figlet4go -str "figlet4go" -font "larry3d" -colors "green;FF9900;cyan"
For a usage instruction read the commands usage with figlet4go -h
.
You have to create a renderer (ascii
) and let it render the desired string through the Render
method. After that you can simply print the returned string.
import "github.com/mbndr/figlet4go"
// ...
ascii := figlet4go.NewAsciiRender()
// The underscore would be an error
renderStr, _ := ascii.Render("Hello World")
fmt.Print(renderStr)
The colors given in the []figlet4go.Color
slice are repeating if the string is longer than the slice. You have to call the RenderOpts
instead of the Render
method to give the Renderer the Options.
If you use a TrueColor
color, you have to ensure that your terminal supports it.
If you use a AnsiColor
with an TrueColor
only parser (f.e. ParserHTML
), TrueColor
objects are automatically generated.
import "github.com/mbndr/figlet4go"
// ...
ascii := figlet4go.NewAsciiRender()
// Adding the colors to RenderOptions
options := figlet4go.NewRenderOptions()
options.FontColor = []figlet4go.Color{
// Colors can be given by default ansi color codes...
figlet4go.ColorGreen,
figlet4go.ColorYellow,
figlet4go.ColorCyan,
// ...or by an hex string...
figlet4go.NewTrueColorFromHexString("885DBA"),
// ...or by an TrueColor object with rgb values
figlet4go.TrueColor{136, 93, 186},
}
renderStr, _ := ascii.RenderOpts("Hello Colors", options)
fmt.Print(renderStr)
If you want to use another font, you have to specify the name of the font as in this example.
Is the font you want to use not included you have to load the font manually with the LoadFont
method. This method will walk the path recursively and load all .flf
files.
import "github.com/mbndr/figlet4go"
// ...
ascii := figlet4go.NewAsciiRender()
options := figlet4go.NewRenderOptions()
options.FontName = "larry3d"
// If 'larry3d' wouldn't be included you would have to load your .flf files like that:
ascii.LoadFont("/path/to/fonts/")
renderStr, _ := ascii.RenderOpts("Hello Fonts", options)
fmt.Print(renderStr)
A Parser can be set through the GetParser
function with a valid key
import "github.com/mbndr/figlet4go"
// ...
ascii := figlet4go.NewAsciiRender()
options := figlet4go.NewRenderOptions()
p, _ := figlet4go.GetParser("html")
options.Parser = *p
renderStr, _ := ascii.RenderOpts("Hello Fonts", options)
fmt.Print(renderStr)
There a currently these Parsers available:
Parser | What does it do? |
---|---|
ParserTerminal | Parses the result directly |
ParserHTML | Parses a pasteable <code> html block |
The builtin fonts are built into the bindata.go
file with the tool go-bindata.
The bash script for building the default font is stored in tools/
(go-bindata
must be installed).
The default font is standard
. These are the builtin fonts:
Font name | Source |
---|---|
standard | http://www.figlet.org/fontdb_example.cgi?font=standard.flf |
larry3d | http://www.figlet.org/fontdb_example.cgi?font=larry3d.flf |
Other fonts can mainly be found on figlet. You have to load them as in this example.