Open ProsperCraft opened 5 years ago
All support able crafting tables are already supported, as I am using reflection to test if the current crafting container contains a reference of a player, if it is not possible I doubt I can do something about that.
Why not simply add recipes the way other mods do?
because the research system is the whole point of this mod?!
I had assumed the built-in recipe system to be dynamic enough to handle that. I guess you're saying it's not, which shouldn't be surprising given Minecraft's track record, but is still disappointing. I suggest asking the AE2 guys or someone else familiar for help integrating with it. I've never worked with AE2, but I've heard its API is good.
Currently, you can not craft things you have research for in the ME crafting terminal, you can shift-click in the recipe, and it pulls the parts but then you have to pull those out and take them to a tech table. I would love to be able to craft recipies in the AE Crafting Terminal using the ME inventory.