FVTT R-Maps
This is a tool to help you make r-maps, a.k.a. relationship maps, Anacapa
charts, conspiracy maps, in your Foundry VTT game.
Place tokens, draw lines between them, and have those lines automatically
update as you move the tokens around.
How-to
- Make a scene for your r-map.
- I like to use a cork-board background.
- Disable the scene's Token Vision config.
- Add tokens for your actors that you want to connect on the map.
- I like to put these tokens in little polaroid-picture frames and rotate
them randomly a few degrees left or right. It adds to the aesthetic.
- Click on the Draw a Connection control button.
- Draw a line, dragging from one token to another.
- Optionally, once your lines are all set, users with
drawing permissions can add labels to them, or restyle them, or use
advanced-drawing-tools
to add some intermediate points in them and
curve them.
About R-Maps
Paul's R-Map Method
Mods to synergize with
-
Advanced Drawing Tools
- You can add nodes and add Smoothing Factor to get nice arcs, but as soon
as you move any connected token, the line will snap back to being
straight.
- Since the lines are just lines, you can't apply fill to them. So no
yarn styling yet.
- No text-that-follows-line-arc yet.
-
Token Magic
- Just having this enabled on your game will get some reasonable defaults
on your edges.
-
Tokenizer
- This is great for making tokens with a frame, such as the polaroid
picture frame I used the demos.
-
Move That for You
- Careful about this one; it is more likely to lead to trouble than just
giving players ownership over tokens will.
- Enable MT4U on tokens.
- Then the GM can mark all tokens on the r-map sheet as moveable.
- But the players should be careful not to draw lines from tokens they
don't own, because that'll still fail, and leave the board in an ugly
state.