me-and-company / grace

MIT License
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es6 frontend grid gulp javascript sass starter-kit starter-template

Grace

Web Frontend Fundament

We at Me & Company are using this boilerplate project to set up our web projects. It unifies the structure of each project and simplifies the start of development.

Essentially, it provides the folder structure and some basic files for SASS and JavaScript. It has a builder included with various tasks, which add value to each project and improve the quality without any major effort. We implemented some features, at this stage especially for the work with SASS. It is adaptable for other frameworks, but can also be used as an independent HTML framework.

Installation

  1. Download or clone into your project folder
  2. Run npm install
  3. As macOS user you need some extra steps for the images build process to work: Install Homebrew, then install libpng library with brew install libpng
  4. Run gulp dev and you are ready to go

Features

1. HTML

There is a basic index.html file, where you can import template snippets via Gulp File Include e.g.:

    <html>

    @@include('./src/html/snippets/header.html');

    ...

    </html>

With gulp include the html files get build and gulp html minifies them into the dist folder.

2. SASS

Settings

We have variables for most attributes in CSS, which are individual for each project and design related.

Tools

There are several mixins and functions to simplify and unify common used declarations like font-sizes, colors, breakpoints and spacing.

Grid

We implemented a sass generated grid. You are able to choose your preferred grid type (flex, float, inlineblock, CSS Grids coming soon), the amount of columns and the spacing between columns. The generated grid classes are mostly named like bootstrap, e.g.:

Atoms, Elements, Modules

We are using a customized approach of Atomic Design. We decided to call molecules 'elements' and organisms 'modules'. Semantically they are pretty much the same.

Have a look at our template file for a suggested structure of attribute declarations and examples of usage.

Helper Classes

Instead of creating a variation of an element or atom class for unique styling cases we are using helper classes.

3. JavaScript

Linting

To improve code quality and consistency we follow the Airbnb Javascript Style Guide. We use ESLint with the Airbnb config to comply with the style guide (ESLint config). To enable linting, check the preferences of your editor.

Module Classes

Our basic approach is to get as close as possible to Object Oriented Programming with JavaScript. For each module, create a class which implements the needed functionality. The Class Template defines a basic structure. The class constructor expects a Node Object as element. Optionally, further parameters can be provided.

Main

This is the main script from where all functions should be called and all classes should be created. Use the factory functions to create instances of your classes. See main.js how to use them.

Events, Functions and Libraries

Building

4. Inline SVG-Icons

We are using inline SVG-Icons. The build process gulp images optimizes the SVGs using SVGO, builds them into a PHP file and as .svg-files to the image folder. From there you can either import them by using the PHP variables or using the built-in Gulp File Include module.

Gulp Tasks

gulp dev - used in development environment gulp build - used for production environment

Others

Browser Support

Future Work

We'd like to hear your opinion, any comments or suggestions to make it even better.


Built with <3 by Me & Company