med-material / VREyeTrackingAccuracyTest

VR Tool to Test the Accuracy of the Pupil Labs Eye Tracking Devices (Unity 2018.2.7f1)
MIT License
2 stars 4 forks source link

Constant circle speed #32

Closed YoNeXia closed 4 years ago

YoNeXia commented 4 years ago

During test, circle speed of each circle was different. I could see the difference of speed particulary when my gaze go inside the circle or not. So I check the code and the problem are from script CircleLife.cs. When program is running, before apply an effect on red circle, speed of circle was reset.

Now, circle speed is always the same one, is constant. To do this, just need to delete the reset of circle speed.

This pull request resolve the issur #19 .

YoNeXia commented 4 years ago

@bastianilso If you want to try it again as the headset is setup now. 😄