med-material / VREyeTrackingAccuracyTest

VR Tool to Test the Accuracy of the Pupil Labs Eye Tracking Devices (Unity 2018.2.7f1)
MIT License
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Main Menu: Show Instructions to VR Participants #7

Closed bastianilso closed 5 years ago

bastianilso commented 5 years ago

Currently the person in VR doesn't really much relevant information when the test starts. Let's add the information that we also show to the facilitator and instruct the VR participant to wait. If necessary, the resources to do this can be downloaded from issue #5.

accuracy-test-menu-vr

If this ends up being too unclear in VR, we may consider to show this information as a "carousel", show each information, piece by piece and have the warning message below constantly.

YoNeXia commented 5 years ago

Hey @bastianilso ! I need you to test the screen in VR headset to know if you are satisfy by the new UI implemented, or if I need to make some adjustement. ☺️

bastianilso commented 5 years ago

When testing this, we found that there was too much content on the screen, and the important part (the warning) was pushed into blurry parts of the VR visual field. Below is a simplified (distilled) version.

accuracy-test-menu-vr_ver2

YoNeXia commented 5 years ago

I made changements of the participant screen. Now, he match with your new mockup. I need to test it and need you to test it. Picture where I compare the mockup with the new screen.

MockupVSScreen

(I send you a mail when is ok, because Quentin is trying something with the VR headset).

YoNeXia commented 5 years ago

I finished modifications and I tested it, its fine for me. I think we can check new implementation afternoon, during the meeting 👍.

YoNeXia commented 5 years ago

This issue was resolved in pull request #21 . 🐭