media2x / srmd-ncnn-vulkan-python

A Python FFI of nihui/srmd-ncnn-vulkan achieved with SWIG
MIT License
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SRMD ncnn Vulkan Python

CI

srmd-ncnn-vulkan is nihui's ncnn implementation of srmd converter. Runs fast on Intel / AMD / Nvidia with Vulkan API.

This project is a Python wrapper of nihui's project.

srmd-ncnn-vulkan-python wraps srmd-ncnn-vulkan project by SWIG to make it easier to integrate srmd-ncnn-vulkan with existing python projects.

This project only wrapped the original SRMD class. As a result, functions other than the core upscaling and denoising such as multi-thread loading and saving are not available. Of course, the auto tilesize and prepadding settings are implements, so don't worry about them.

Download

linux x64, Windows x64 and MacOS x64 releases are available now. For other platforms, you may compile it on your own. The reason why MacOS ARM64 build is not available is that it needs ARM Python Dev Libs which I have no ideas on how to get it on Github's MacOS x64 VM. Moreover, I don't have a Mac.

Build

First, you have to install python, python development package (Python native development libs in Visual Studio), vulkan SDK and SWIG on your platform. And then:

Linux

  1. install dependencies: cmake, vulkan sdk, swig and python-dev

Debian, Ubuntu and other Debian-like Distros

apt-get install cmake libvulkan-dev swig python3-dev

Arch Distros

pacman -S base-devel cmake vulkan-headers vulkan-icd-loader swig python
  1. Build with CMake
    git clone https://github.com/ArchieMeng/srmd-ncnn-vulkan-python.git
    cd srmd-ncnn-vulkan-python
    git submodule update --init --recursive
    cmake -B build src
    cd build
    make

Windows

I used Visual Studio 2019 and msvc v142 to build this project for Windows.

Install visual studio and open the project directory, and build. Job done.

The only problem on Windows is that, you cannot use CMake for Windows to generate the Visual Studio solution file and build it. This will make the lib crash on loading.

The only way is use Visual Studio to open the project as directory, and build it from Visual Studio.

  1. install dependencies: cmake, vulkan sdk, swig and python-dev
  2. cmake the project. Either reference the linux build method or just do it on Visual Studio.

Mac OS X

  1. install dependencies: cmake, vulkan sdk, swig and python-dev

    • download vulkan sdk from https://vulkan.lunarg.com/sdk/home
    • If you have homebrew installed, run the command below to get SWIG
      brew install swig
    • I guess python dev is out-of-box in Mac. If not, google it.
  2. Build with CMake

    • You can pass -DUSE_STATIC_MOLTENVK=ON option to avoid linking the vulkan loader library on MacOS
      git clone https://github.com/ArchieMeng/srmd-ncnn-vulkan-python.git
      cd srmd-ncnn-vulkan-python
      git submodule update --init --recursive
      cmake -B build src
      cd build
      make

Usages

Example program

from PIL import Image
from srmd_ncnn_vulkan import Srmd

im = Image.open("0.jpg")
upscaler = Srmd(gpuid=0)
out_im = upscaler.process(im)
out_im.save("1.png")

Original SRMD Project

Other Open-Source Code Used