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yakuzaishi
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Celestial Mechanics (Moons)
#41
meisei4
opened
1 month ago
0
#37 moonlight shader
#40
meisei4
closed
1 month ago
0
#37_moonlight_shader
#39
meisei4
closed
1 month ago
0
Ugly Merge...
#38
meisei4
closed
1 month ago
0
Moon Light Shader
#37
meisei4
opened
1 month ago
2
Rust linter and formatter deep dive
#36
meisei4
opened
1 month ago
0
#33 mode 7
#35
meisei4
closed
1 month ago
0
Study bevy_pbr shaders
#34
meisei4
opened
1 month ago
0
Camera stuff and mode7 shader (To-be mode7 shader crate example)
#33
meisei4
opened
1 month ago
4
Tiling library deep dive finally
#32
meisei4
opened
1 month ago
0
Introduce 3D camera and Meshes/Materials instead of Tilemap/Sprites
#31
meisei4
closed
1 month ago
2
fragment shader is solid enough
#30
meisei4
closed
2 months ago
0
version up success
#29
meisei4
closed
2 months ago
0
Add Shader logic
#28
meisei4
closed
1 month ago
2
refs #26 add bundles and replace the overlay animation resource with …
#27
meisei4
closed
2 months ago
0
Bundle up Entities
#26
meisei4
closed
2 months ago
0
Integrate bevy asset loader
#25
meisei4
closed
2 months ago
0
Upgrade to newest bevy version
#24
meisei4
closed
2 months ago
0
Integrate bevy_asset_loader
#23
meisei4
closed
2 months ago
2
add markers
#22
meisei4
closed
3 months ago
0
Refactor Resources
#21
meisei4
closed
3 months ago
2
Refactor all Components to use Marker Component
#20
meisei4
closed
3 months ago
0
Add non-playable entities with overlay animations
#19
meisei4
closed
3 months ago
1
Camera tracking doest Clamp to bottom and left of the game map
#18
meisei4
closed
1 month ago
0
Add behavior patterns to EnvironmentKineticEntities (non-player entities)
#17
meisei4
closed
1 month ago
0
#15 decouple asset and resource loading and components
#16
meisei4
closed
4 months ago
0
Decouple Asset and Resource loading, Graphics, and Components
#15
meisei4
closed
3 months ago
2
finished basic functionality of Overlay Animations
#14
meisei4
closed
4 months ago
0
Introduce an OverlayAnimation system
#13
meisei4
closed
3 months ago
1
added interpolation for entity movement
#12
meisei4
closed
4 months ago
0
Investigate Intentional Hardware Limitations
#11
meisei4
opened
5 months ago
0
Dynamic animation system
#10
meisei4
closed
5 months ago
0
World Inspector Related
#9
meisei4
closed
2 months ago
3
How do Events work?
#8
meisei4
closed
5 months ago
2
Tile Components and dynamic (run_state) animation System
#7
meisei4
closed
5 months ago
2
Universal Timer feature
#6
meisei4
closed
2 months ago
0
Introduce states
#5
meisei4
closed
5 months ago
0
Resource/Asset processing: How much can we DECOUPLE from the big ol' abstract Systems?
#4
meisei4
closed
3 months ago
1
State Transitions: its more than just Startup and Update scheduling
#3
meisei4
closed
2 months ago
2
Startup Systems not working (specifically tiled processing)
#2
meisei4
closed
5 months ago
1
Tile<->World coordinate system issue
#1
meisei4
closed
5 months ago
2