Closed melanke closed 10 years ago
Define tile types and use them to draw a element
CC.tiles = { 1: { url: "path/to/resource/loaded/before.png", x: 160, //x position of the sprite in the image y: 48, //y position of the sprite in the image frames: 5, //how many frames of the animation, delay: 10 //how many loops until the next frame } }; CC("#elementId").eg(0).layers = { layername: { tileSize: { w: 16, h: 16 }, tiles: [ [ 2, "a", "a", 1, 1, 1, 1, 2, "a" ], ["oh my!", "a", "a", 1, 1, 1, 1, 2, "a" ], ["oh my!", "a", "a", 1, 1, 2, 1, 2, "a" ], ["oh my!", "a", "a", 1, 1, 1, 1, 2, "a" ], ["oh my!", "a", "a", 1, 2, 1, 1, 2, "a" ], ] } };
Define tile types and use them to draw a element